Refactor project structure and enhance functionality

Added `InternalsVisibleTo` attribute for "Ghost.Editor" in `AssemblyInfo.cs`.
Added a binary file `Empty.zip` to the project.
Added a new `ProjectMetadata` class in `ProjectMetadata.cs`.
Added new states and interfaces for managing application states in `EditorState.cs`, `LandingState.cs`, and `IAppState.cs`.
Added a notification service in `INotificationService.cs` and `StackedNotificationService.cs`.
Added new XAML files for UI components, including `InspectorView.xaml` and `InternalControls.xaml`.

Changed the `ProjectInfo` class in `ProjectInfo.cs` to include a `MetadataPath` property instead of `Path` and `EngineVersion`.
Changed the `TemplateInfo` class in `TemplateInfo.cs` to use a struct instead of a class for `TemplateData`.
Changed the `ProjectService` class to use the new `ProjectRepository` for managing project data.

Removed several using directives and the entire `ProjectRepository` class from `ProjectRepository.cs`, replacing it with a new implementation.
Removed old methods and properties in `EntityManager` and `World` classes to improve entity management and component handling.

Updated the `Ghost.Data.csproj` file to include the new `Empty.zip` file as a content item.
Updated the `ProjectRepository` class to manage project data using SQLite.
Updated various XAML files to include new styles and controls, improving the overall UI design.
Updated the `CreateProjectViewModel` to include a notification service and handle project creation logic.
Updated the test project to include references to the new `Ghost.Graphics` project and modified test cases to align with the new structure.
This commit is contained in:
2025-05-31 01:45:34 +09:00
parent 67b6040b5e
commit 61bbb1bc68
66 changed files with 1923 additions and 733 deletions

View File

@@ -4,5 +4,5 @@ public static class AssetsPath
{
public const string ASSETS_FOLDER = "Assets";
public readonly static string AppIconPath = Path.Combine(AppContext.BaseDirectory, $"{ASSETS_FOLDER}/Icon-256.ico");
public readonly static string s_appIconPath = Path.Combine(AppContext.BaseDirectory, $"{ASSETS_FOLDER}/Icon-256.ico");
}

View File

@@ -4,6 +4,6 @@ public class DataPath
{
public const string ENGINE_DATA_FOLDER_NAME = "GhostEngine";
public readonly static string APPLICATION_DATA_FOLDER = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), ENGINE_DATA_FOLDER_NAME);
public readonly static string PROJECT_TEMPLATES_FOLDER = Path.Combine(APPLICATION_DATA_FOLDER, "ProjectTemplates");
public readonly static string s_applicationDataFolder = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), ENGINE_DATA_FOLDER_NAME);
public readonly static string s_projectTemplateFolder = Path.Combine(s_applicationDataFolder, "ProjectTemplates");
}