forked from Misaki/GhostEngine
Refactor project structure and enhance functionality
Added `InternalsVisibleTo` attribute for "Ghost.Editor" in `AssemblyInfo.cs`. Added a binary file `Empty.zip` to the project. Added a new `ProjectMetadata` class in `ProjectMetadata.cs`. Added new states and interfaces for managing application states in `EditorState.cs`, `LandingState.cs`, and `IAppState.cs`. Added a notification service in `INotificationService.cs` and `StackedNotificationService.cs`. Added new XAML files for UI components, including `InspectorView.xaml` and `InternalControls.xaml`. Changed the `ProjectInfo` class in `ProjectInfo.cs` to include a `MetadataPath` property instead of `Path` and `EngineVersion`. Changed the `TemplateInfo` class in `TemplateInfo.cs` to use a struct instead of a class for `TemplateData`. Changed the `ProjectService` class to use the new `ProjectRepository` for managing project data. Removed several using directives and the entire `ProjectRepository` class from `ProjectRepository.cs`, replacing it with a new implementation. Removed old methods and properties in `EntityManager` and `World` classes to improve entity management and component handling. Updated the `Ghost.Data.csproj` file to include the new `Empty.zip` file as a content item. Updated the `ProjectRepository` class to manage project data using SQLite. Updated various XAML files to include new styles and controls, improving the overall UI design. Updated the `CreateProjectViewModel` to include a notification service and handle project creation logic. Updated the test project to include references to the new `Ghost.Graphics` project and modified test cases to align with the new structure.
This commit is contained in:
47
Ghost.Editor/AppStates/LandingState.cs
Normal file
47
Ghost.Editor/AppStates/LandingState.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
using Ghost.Editor.Contracts;
|
||||
using Ghost.Editor.View.Windows;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ghost.Editor.AppStates;
|
||||
|
||||
internal class LandingState : IAppState<StateKey>
|
||||
{
|
||||
private LandingWindow? _window;
|
||||
|
||||
public StateKey StateKy => StateKey.Landing;
|
||||
|
||||
public Task OnExitingAsync()
|
||||
{
|
||||
if (App.Window == _window)
|
||||
{
|
||||
App.Window = null;
|
||||
}
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public Task OnEnteringAsync(object? parameter)
|
||||
{
|
||||
_window = App.GetService<LandingWindow>();
|
||||
App.Window = _window;
|
||||
|
||||
_window.Activate();
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public Task OnExitedAsync()
|
||||
{
|
||||
if (App.Window == _window)
|
||||
{
|
||||
App.Window = null;
|
||||
}
|
||||
|
||||
_window?.Close();
|
||||
_window = null;
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public Task OnEnteredAsync(object? parameter)
|
||||
{
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user