forked from Misaki/GhostEngine
Refactor project structure and enhance functionality
Added `InternalsVisibleTo` attribute for "Ghost.Editor" in `AssemblyInfo.cs`. Added a binary file `Empty.zip` to the project. Added a new `ProjectMetadata` class in `ProjectMetadata.cs`. Added new states and interfaces for managing application states in `EditorState.cs`, `LandingState.cs`, and `IAppState.cs`. Added a notification service in `INotificationService.cs` and `StackedNotificationService.cs`. Added new XAML files for UI components, including `InspectorView.xaml` and `InternalControls.xaml`. Changed the `ProjectInfo` class in `ProjectInfo.cs` to include a `MetadataPath` property instead of `Path` and `EngineVersion`. Changed the `TemplateInfo` class in `TemplateInfo.cs` to use a struct instead of a class for `TemplateData`. Changed the `ProjectService` class to use the new `ProjectRepository` for managing project data. Removed several using directives and the entire `ProjectRepository` class from `ProjectRepository.cs`, replacing it with a new implementation. Removed old methods and properties in `EntityManager` and `World` classes to improve entity management and component handling. Updated the `Ghost.Data.csproj` file to include the new `Empty.zip` file as a content item. Updated the `ProjectRepository` class to manage project data using SQLite. Updated various XAML files to include new styles and controls, improving the overall UI design. Updated the `CreateProjectViewModel` to include a notification service and handle project creation logic. Updated the test project to include references to the new `Ghost.Graphics` project and modified test cases to align with the new structure.
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@@ -1,56 +1,133 @@
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using Ghost.Data.Models;
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using Ghost.Data.Services;
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using Ghost.Editor.View.Windows;
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using Ghost.Editor.AppStates;
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using Ghost.Editor.Services;
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Navigation;
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using System;
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using System.Collections.ObjectModel;
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// To learn more about WinUI, the WinUI project structure,
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// and more about our project templates, see: http://aka.ms/winui-project-info.
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using System.Linq;
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using Windows.ApplicationModel.DataTransfer;
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using Windows.Storage;
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namespace Ghost.Editor.View.Pages.Landing;
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internal sealed partial class OpenProjectPage : Page
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{
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private readonly ProjectService _projectService;
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private readonly StackedNotificationService _notificationService;
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private readonly AppStateService _stateService;
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public readonly ObservableCollection<ProjectInfo> projects = new();
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public readonly ObservableCollection<ProjectMetadataInfo> projects = new();
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public OpenProjectPage()
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{
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_notificationService = App.GetService<StackedNotificationService>();
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_projectService = App.GetService<ProjectService>();
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_stateService = App.GetService<AppStateService>();
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InitializeComponent();
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}
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private void UpdateEmptyPlaceHolderVisibility()
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{
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EmptyPlaceHolder.Visibility = projects.Count == 0 ? Visibility.Visible : Visibility.Collapsed;
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}
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protected override async void OnNavigatedTo(NavigationEventArgs e)
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{
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await foreach (var project in _projectService.LoadAllProjectAsync())
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base.OnNavigatedTo(e);
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projects.Clear();
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await foreach (var projectInfo in _projectService.LoadAllProjectAsync())
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{
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projects.Add(project);
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var metadata = await ProjectService.LoadMetadataAsync(projectInfo.MetadataPath);
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if (metadata == null)
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{
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continue;
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}
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projects.Add(new(projectInfo.MetadataPath, metadata));
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}
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if (projects.Count == 0)
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UpdateEmptyPlaceHolderVisibility();
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}
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private void ProjectContainer_DragEnter(object sender, DragEventArgs e)
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{
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DragVisual.Visibility = Visibility.Visible;
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EmptyPlaceHolder.Visibility = Visibility.Collapsed;
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}
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private void ProjectContainer_DragLeave(object sender, DragEventArgs e)
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{
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DragVisual.Visibility = Visibility.Collapsed;
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UpdateEmptyPlaceHolderVisibility();
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}
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private void ProjectContainer_DragOver(object sender, DragEventArgs e)
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{
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if (e.DataView.Contains(StandardDataFormats.StorageItems))
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{
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PlaceHolderText.Visibility = Visibility.Visible;
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ProjectListView.Visibility = Visibility.Collapsed;
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e.AcceptedOperation = DataPackageOperation.Link;
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}
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else
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{
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e.AcceptedOperation = DataPackageOperation.None;
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}
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}
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private async void ProjectContainer_Drop(object sender, DragEventArgs e)
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{
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var errorMessage = string.Empty;
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if (e.DataView.Contains(StandardDataFormats.StorageItems))
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{
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var items = await e.DataView.GetStorageItemsAsync();
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var rootFolder = items.OfType<StorageFolder>().FirstOrDefault();
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if (rootFolder != null)
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{
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var result = await _projectService.AddProjectFromDirectoryAsync(rootFolder.Path);
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if (result.success)
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{
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projects.Add(result.data);
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DragVisual.Visibility = Visibility.Collapsed;
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goto CloseDropPanel;
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}
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else
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{
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errorMessage = result.message;
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}
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}
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}
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else
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{
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errorMessage = "Unsupported data format. Please drop a folder containing a project.";
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}
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_notificationService.ShowNotification(errorMessage, InfoBarSeverity.Error);
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CloseDropPanel:
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DragVisual.Visibility = Visibility.Collapsed;
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UpdateEmptyPlaceHolderVisibility();
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}
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private async void ListView_ItemClick(object sender, ItemClickEventArgs e)
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{
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if (e.ClickedItem is not ProjectInfo project)
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if (e.ClickedItem is not ProjectMetadataInfo project)
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{
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return;
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}
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if (EngineEditorWindow.TryLoadProject(project))
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try
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{
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App.GetService<LandingWindow>().Close();
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project.Metadata.LastOpened = DateTime.Now;
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await ProjectService.CreateMetadataFileAsync(project.Path, project.Metadata);
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project.LastOpened = System.DateTime.Now;
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await _projectService.UpdateProjectAsync(project);
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await _stateService.TransitionToAsync(StateKey.EngineEditor, project.Metadata);
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}
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catch (Exception exp)
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{
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_notificationService.ShowNotification($"Failed to load project: {exp.Message}", InfoBarSeverity.Error);
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}
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}
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}
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