forked from Misaki/GhostEngine
Refactor project structure and enhance functionality
Added `InternalsVisibleTo` attribute for "Ghost.Editor" in `AssemblyInfo.cs`. Added a binary file `Empty.zip` to the project. Added a new `ProjectMetadata` class in `ProjectMetadata.cs`. Added new states and interfaces for managing application states in `EditorState.cs`, `LandingState.cs`, and `IAppState.cs`. Added a notification service in `INotificationService.cs` and `StackedNotificationService.cs`. Added new XAML files for UI components, including `InspectorView.xaml` and `InternalControls.xaml`. Changed the `ProjectInfo` class in `ProjectInfo.cs` to include a `MetadataPath` property instead of `Path` and `EngineVersion`. Changed the `TemplateInfo` class in `TemplateInfo.cs` to use a struct instead of a class for `TemplateData`. Changed the `ProjectService` class to use the new `ProjectRepository` for managing project data. Removed several using directives and the entire `ProjectRepository` class from `ProjectRepository.cs`, replacing it with a new implementation. Removed old methods and properties in `EntityManager` and `World` classes to improve entity management and component handling. Updated the `Ghost.Data.csproj` file to include the new `Empty.zip` file as a content item. Updated the `ProjectRepository` class to manage project data using SQLite. Updated various XAML files to include new styles and controls, improving the overall UI design. Updated the `CreateProjectViewModel` to include a notification service and handle project creation logic. Updated the test project to include references to the new `Ghost.Graphics` project and modified test cases to align with the new structure.
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@@ -1,6 +1,8 @@
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using Ghost.Data.Resources;
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using Ghost.Editor.Services;
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using Ghost.Editor.View.Pages.Landing;
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using Ghost.Engine.Resources;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Media.Animation;
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using WinUIEx;
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@@ -9,11 +11,13 @@ namespace Ghost.Editor.View.Windows;
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internal sealed partial class LandingWindow : WindowEx
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{
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private IServiceScope? _landingScope;
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private int _previousSelectedIndex;
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public LandingWindow()
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{
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AppWindow.SetIcon(AssetsPath.AppIconPath);
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AppWindow.SetIcon(AssetsPath.s_appIconPath);
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Title = EngineData.ENGINE_NAME;
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InitializeComponent();
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@@ -24,6 +28,19 @@ internal sealed partial class LandingWindow : WindowEx
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ExtendsContentIntoTitleBar = true;
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}
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private void WindowEx_Activated(object sender, Microsoft.UI.Xaml.WindowActivatedEventArgs args)
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{
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_landingScope?.Dispose();
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_landingScope = App.CreateScope();
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App.GetService<StackedNotificationService>().SetReference(InfoBar, NotificationQueue);
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}
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private void WindowEx_Closed(object sender, Microsoft.UI.Xaml.WindowEventArgs args)
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{
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_landingScope?.Dispose();
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App.GetService<StackedNotificationService>().ClearReference();
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}
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private void SelectorBar_SelectionChanged(SelectorBar sender, SelectorBarSelectionChangedEventArgs e)
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{
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var selectedItem = sender.SelectedItem;
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@@ -37,7 +54,7 @@ internal sealed partial class LandingWindow : WindowEx
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var slideNavigationTransitionEffect = currentSelectedIndex - _previousSelectedIndex > 0 ?
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SlideNavigationTransitionEffect.FromRight : SlideNavigationTransitionEffect.FromLeft;
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ContentFrame.Navigate(pageType, null, new SlideNavigationTransitionInfo() { Effect = slideNavigationTransitionEffect });
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ContentFrame.Navigate(pageType, _landingScope, new SlideNavigationTransitionInfo() { Effect = slideNavigationTransitionEffect });
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_previousSelectedIndex = currentSelectedIndex;
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}
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