forked from Misaki/GhostEngine
Refactor activation handling and introduce entity system
Added new `ActivationHandler` class for folder initialization. Added `ProjectService` class for project-related operations. Added `Ghost.Entities` project with entity management classes. Added `EngineEditorWindow` for enhanced user interface. Changed project files to restructure dependencies and remove unused references. Changed `ProjectRepository` to use asynchronous methods for improved performance. Changed data binding in `CreateProjectPage.xaml` and `OpenProjectPage.xaml` to use new data models. Changed `App.xaml.cs` to utilize the new `ActivationHandler` and include additional services. Removed `IActivationHandler` interface and integrated its functionality into `ActivationHandler`. Removed `EditorActivationHandler` as its functionality was merged into `ActivationHandler`. Updated `AssemblyInfo.cs` to include global using directives for entity types. Updated image assets to reflect visual resource changes.
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26
Ghost.Editor/ActivationHandler.cs
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26
Ghost.Editor/ActivationHandler.cs
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using Ghost.Data.Resources;
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using Microsoft.UI.Xaml;
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using System.IO;
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namespace Ghost.Editor;
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internal static class ActivationHandler
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{
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private static void FolderInitialization()
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{
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if (!Directory.Exists(DataPath.ApplicationDataFolder))
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{
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Directory.CreateDirectory(DataPath.ApplicationDataFolder);
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}
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if (!Directory.Exists(DataPath.ProjectTemplatesFolder))
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{
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Directory.CreateDirectory(DataPath.ProjectTemplatesFolder);
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}
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}
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public static void Handle(LaunchActivatedEventArgs args)
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{
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FolderInitialization();
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}
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}
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