Refactor activation handling and introduce entity system

Added new `ActivationHandler` class for folder initialization.
Added `ProjectService` class for project-related operations.
Added `Ghost.Entities` project with entity management classes.
Added `EngineEditorWindow` for enhanced user interface.

Changed project files to restructure dependencies and remove unused references.
Changed `ProjectRepository` to use asynchronous methods for improved performance.
Changed data binding in `CreateProjectPage.xaml` and `OpenProjectPage.xaml` to use new data models.
Changed `App.xaml.cs` to utilize the new `ActivationHandler` and include additional services.

Removed `IActivationHandler` interface and integrated its functionality into `ActivationHandler`.
Removed `EditorActivationHandler` as its functionality was merged into `ActivationHandler`.

Updated `AssemblyInfo.cs` to include global using directives for entity types.
Updated image assets to reflect visual resource changes.
This commit is contained in:
2025-03-27 00:52:07 +09:00
parent 02b3edcd7a
commit 62fe30ff2b
47 changed files with 711 additions and 231 deletions

View File

@@ -1,5 +1,7 @@
using Ghost.Editor.View.Pages;
using Ghost.Data.Services;
using Ghost.Editor.View.Pages;
using Ghost.Editor.View.Windows;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.UI.Xaml;
using System;
@@ -39,6 +41,8 @@ namespace Ghost.Editor
UseContentRoot(AppContext.BaseDirectory).
ConfigureServices((context, services) =>
{
services.AddTransient<ProjectService>();
HostHelper.SetupPageService(context, services);
})
.Build();
@@ -67,7 +71,7 @@ namespace Ghost.Editor
{
base.OnLaunched(args);
EditorActivationHandler.Handle(args);
ActivationHandler.Handle(args);
Host.Start();