forked from Misaki/GhostEngine
Refactor activation handling and introduce entity system
Added new `ActivationHandler` class for folder initialization. Added `ProjectService` class for project-related operations. Added `Ghost.Entities` project with entity management classes. Added `EngineEditorWindow` for enhanced user interface. Changed project files to restructure dependencies and remove unused references. Changed `ProjectRepository` to use asynchronous methods for improved performance. Changed data binding in `CreateProjectPage.xaml` and `OpenProjectPage.xaml` to use new data models. Changed `App.xaml.cs` to utilize the new `ActivationHandler` and include additional services. Removed `IActivationHandler` interface and integrated its functionality into `ActivationHandler`. Removed `EditorActivationHandler` as its functionality was merged into `ActivationHandler`. Updated `AssemblyInfo.cs` to include global using directives for entity types. Updated image assets to reflect visual resource changes.
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@@ -1,5 +1,7 @@
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using Ghost.Editor.View.Pages;
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using Ghost.Data.Services;
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using Ghost.Editor.View.Pages;
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using Ghost.Editor.View.Windows;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Hosting;
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using Microsoft.UI.Xaml;
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using System;
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@@ -39,6 +41,8 @@ namespace Ghost.Editor
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UseContentRoot(AppContext.BaseDirectory).
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ConfigureServices((context, services) =>
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{
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services.AddTransient<ProjectService>();
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HostHelper.SetupPageService(context, services);
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})
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.Build();
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@@ -67,7 +71,7 @@ namespace Ghost.Editor
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{
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base.OnLaunched(args);
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EditorActivationHandler.Handle(args);
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ActivationHandler.Handle(args);
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Host.Start();
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