forked from Misaki/GhostEngine
Refactor activation handling and introduce entity system
Added new `ActivationHandler` class for folder initialization. Added `ProjectService` class for project-related operations. Added `Ghost.Entities` project with entity management classes. Added `EngineEditorWindow` for enhanced user interface. Changed project files to restructure dependencies and remove unused references. Changed `ProjectRepository` to use asynchronous methods for improved performance. Changed data binding in `CreateProjectPage.xaml` and `OpenProjectPage.xaml` to use new data models. Changed `App.xaml.cs` to utilize the new `ActivationHandler` and include additional services. Removed `IActivationHandler` interface and integrated its functionality into `ActivationHandler`. Removed `EditorActivationHandler` as its functionality was merged into `ActivationHandler`. Updated `AssemblyInfo.cs` to include global using directives for entity types. Updated image assets to reflect visual resource changes.
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using Ghost.Database.Models.Projects;
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using System;
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using System.IO;
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namespace Ghost.Editor.Models.Warpers;
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internal class TemplateInfoWarper(string templatePath, TemplateInfo info)
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{
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private const string _ICON_NAME = "icon.png";
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private const string _PREVIEW_NAME = "preview.png";
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public string directory = Path.GetDirectoryName(templatePath)!;
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public TemplateInfo Info => info;
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public Uri GetIconURI()
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{
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return new Uri(Path.Combine(directory, _ICON_NAME));
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}
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public Uri GetPreviewURI()
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{
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return new Uri(Path.Combine(directory, _PREVIEW_NAME));
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}
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}
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