forked from Misaki/GhostEngine
Refactor activation handling and introduce entity system
Added new `ActivationHandler` class for folder initialization. Added `ProjectService` class for project-related operations. Added `Ghost.Entities` project with entity management classes. Added `EngineEditorWindow` for enhanced user interface. Changed project files to restructure dependencies and remove unused references. Changed `ProjectRepository` to use asynchronous methods for improved performance. Changed data binding in `CreateProjectPage.xaml` and `OpenProjectPage.xaml` to use new data models. Changed `App.xaml.cs` to utilize the new `ActivationHandler` and include additional services. Removed `IActivationHandler` interface and integrated its functionality into `ActivationHandler`. Removed `EditorActivationHandler` as its functionality was merged into `ActivationHandler`. Updated `AssemblyInfo.cs` to include global using directives for entity types. Updated image assets to reflect visual resource changes.
This commit is contained in:
@@ -36,9 +36,9 @@
|
||||
<uap:VisualElements
|
||||
DisplayName="GhostEngine"
|
||||
Description="GhostEngine"
|
||||
BackgroundColor="transparent"
|
||||
Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Icon.png">
|
||||
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png" />
|
||||
Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Icon.png" BackgroundColor="transparent">
|
||||
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png" >
|
||||
</uap:DefaultTile >
|
||||
<uap:SplashScreen Image="Assets\SplashScreen.png" />
|
||||
</uap:VisualElements>
|
||||
</Application>
|
||||
|
||||
Reference in New Issue
Block a user