forked from Misaki/GhostEngine
Refactor activation handling and introduce entity system
Added new `ActivationHandler` class for folder initialization. Added `ProjectService` class for project-related operations. Added `Ghost.Entities` project with entity management classes. Added `EngineEditorWindow` for enhanced user interface. Changed project files to restructure dependencies and remove unused references. Changed `ProjectRepository` to use asynchronous methods for improved performance. Changed data binding in `CreateProjectPage.xaml` and `OpenProjectPage.xaml` to use new data models. Changed `App.xaml.cs` to utilize the new `ActivationHandler` and include additional services. Removed `IActivationHandler` interface and integrated its functionality into `ActivationHandler`. Removed `EditorActivationHandler` as its functionality was merged into `ActivationHandler`. Updated `AssemblyInfo.cs` to include global using directives for entity types. Updated image assets to reflect visual resource changes.
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@@ -1,7 +1,8 @@
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using Ghost.Database.DataContext;
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using Ghost.Database.Models.Projects;
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using Ghost.Data.Models;
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using Ghost.Data.Services;
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Navigation;
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using System.Collections.ObjectModel;
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// To learn more about WinUI, the WinUI project structure,
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@@ -11,17 +12,24 @@ namespace Ghost.Editor.View.Pages.Landing;
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internal sealed partial class OpenProjectPage : Page
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{
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private readonly ProjectService _projectService;
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public readonly ObservableCollection<ProjectInfo> projects = new();
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public OpenProjectPage()
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{
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foreach (var project in ProjectRepository.LoadProjects())
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_projectService = App.GetService<ProjectService>();
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InitializeComponent();
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}
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protected override async void OnNavigatedTo(NavigationEventArgs e)
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{
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await foreach (var project in _projectService.LoadProjectAsync())
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{
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projects.Add(project);
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}
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InitializeComponent();
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if (projects.Count == 0)
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{
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PlaceHolderText.Visibility = Visibility.Visible;
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