forked from Misaki/GhostEngine
Add render graph proof of concept and refactor graphics
Implemented a transient render graph system as a proof of concept, including resource aliasing, pass culling, and typed pass data. Added new project `Ghost.RenderGraph.Concept` targeting `.NET 10.0`. Refactored graphics-related components: - Simplified resource state transitions in `RenderingContext`. - Improved resize handling in `GraphicsTestWindow`. - Updated `D3D12GraphicsEngine` to streamline frame rendering. - Enhanced `D3D12ResourceDatabase` and `D3D12SwapChain` for better resource management. Added detailed documentation: - `ALIASING.md` explains resource aliasing techniques. - `API_DESIGN.md` outlines the render graph API design. Updated solution to include the new render graph project.
This commit is contained in:
@@ -24,14 +24,6 @@ public interface ISwapChain : IDisposable
|
||||
get;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Number of back buffers
|
||||
/// </summary>
|
||||
public uint BufferCount
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current back buffer texture
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user