Add render graph proof of concept and refactor graphics

Implemented a transient render graph system as a proof of concept, including resource aliasing, pass culling, and typed pass data. Added new project `Ghost.RenderGraph.Concept` targeting `.NET 10.0`.

Refactored graphics-related components:
- Simplified resource state transitions in `RenderingContext`.
- Improved resize handling in `GraphicsTestWindow`.
- Updated `D3D12GraphicsEngine` to streamline frame rendering.
- Enhanced `D3D12ResourceDatabase` and `D3D12SwapChain` for better resource management.

Added detailed documentation:
- `ALIASING.md` explains resource aliasing techniques.
- `API_DESIGN.md` outlines the render graph API design.

Updated solution to include the new render graph project.
This commit is contained in:
2025-12-01 22:31:17 +09:00
parent 85280c746d
commit 676f8bb74c
31 changed files with 2167 additions and 142 deletions

View File

@@ -1,18 +1,22 @@
using Ghost.Graphics.RHI;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Media;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.Mathematics;
namespace Ghost.Graphics.Test.Windows;
public sealed partial class GraphicsTestWindow : Window
{
private bool _isFirstActivationHandled = false;
private DispatcherTimer _resizeTimer;
private IRenderSystem? _renderSystem;
private IRenderer? _renderer;
private ISwapChain? _swapChain;
private bool _isFirstActivationHandled;
private bool _isResizing;
public GraphicsTestWindow()
{
InitializeComponent();
@@ -20,6 +24,10 @@ public sealed partial class GraphicsTestWindow : Window
Activated += GraphicsTestWindow_Activated;
Closed += GraphicsTestWindow_Closed;
_resizeTimer = new DispatcherTimer();
_resizeTimer.Interval = TimeSpan.FromMilliseconds(200);
_resizeTimer.Tick += OnResizeTimerTick;
Panel.SizeChanged += SwapChainPanel_SizeChanged;
}
@@ -45,11 +53,9 @@ public sealed partial class GraphicsTestWindow : Window
{
Width = (uint)AppWindow.Size.Width,
Height = (uint)AppWindow.Size.Height,
BufferCount = 2,
Format = TextureFormat.B8G8R8A8_UNorm,
Target = SwapChainTarget.FromCompositionSurface(Panel)
});
_renderer.SetSwapChain(_swapChain);
_renderSystem.Start();
CompositionTarget.Rendering += OnRendering;
@@ -74,10 +80,31 @@ public sealed partial class GraphicsTestWindow : Window
private void SwapChainPanel_SizeChanged(object sender, SizeChangedEventArgs e)
{
if (e.NewSize.Width > 8.0 && e.NewSize.Height > 8.0)
//if (e.NewSize.Width > 8.0 && e.NewSize.Height > 8.0)
//{
// _renderer?.RequestResize(new((uint)e.NewSize.Width, (uint)e.NewSize.Height));
//}
_resizeTimer.Stop();
_resizeTimer.Start();
_isResizing = true;
}
private void OnResizeTimerTick(object? sender, object e)
{
_resizeTimer.Stop();
_isResizing = false;
var newWidth = (uint)(Panel.ActualWidth * Panel.CompositionScaleX);
var newHeight = (uint)(Panel.ActualHeight * Panel.CompositionScaleY);
if (newWidth < 8 || newHeight < 8)
{
_renderer?.RequestResize(new((uint)e.NewSize.Width, (uint)e.NewSize.Height));
return;
}
_renderer?.RequestResize(new uint2(newWidth, newHeight));
}
private void OnRendering(object? sender, object e)