Add render graph proof of concept and refactor graphics

Implemented a transient render graph system as a proof of concept, including resource aliasing, pass culling, and typed pass data. Added new project `Ghost.RenderGraph.Concept` targeting `.NET 10.0`.

Refactored graphics-related components:
- Simplified resource state transitions in `RenderingContext`.
- Improved resize handling in `GraphicsTestWindow`.
- Updated `D3D12GraphicsEngine` to streamline frame rendering.
- Enhanced `D3D12ResourceDatabase` and `D3D12SwapChain` for better resource management.

Added detailed documentation:
- `ALIASING.md` explains resource aliasing techniques.
- `API_DESIGN.md` outlines the render graph API design.

Updated solution to include the new render graph project.
This commit is contained in:
2025-12-01 22:31:17 +09:00
parent 85280c746d
commit 676f8bb74c
31 changed files with 2167 additions and 142 deletions

View File

@@ -0,0 +1,36 @@
namespace Ghost.RenderGraph.Concept;
public class RenderGraphBlackboard
{
private readonly Dictionary<Type, object> _data = new();
public void Add<T>(T data) where T : class
{
_data[typeof(T)] = data;
}
public T Get<T>() where T : class
{
if (_data.TryGetValue(typeof(T), out var data))
{
return (T)data;
}
throw new KeyNotFoundException($"Data of type {typeof(T).Name} not found in blackboard.");
}
public bool TryGet<T>(out T? data) where T : class
{
if (_data.TryGetValue(typeof(T), out var obj))
{
data = (T)obj;
return true;
}
data = null;
return false;
}
public void Clear()
{
_data.Clear();
}
}