Add render graph proof of concept and refactor graphics

Implemented a transient render graph system as a proof of concept, including resource aliasing, pass culling, and typed pass data. Added new project `Ghost.RenderGraph.Concept` targeting `.NET 10.0`.

Refactored graphics-related components:
- Simplified resource state transitions in `RenderingContext`.
- Improved resize handling in `GraphicsTestWindow`.
- Updated `D3D12GraphicsEngine` to streamline frame rendering.
- Enhanced `D3D12ResourceDatabase` and `D3D12SwapChain` for better resource management.

Added detailed documentation:
- `ALIASING.md` explains resource aliasing techniques.
- `API_DESIGN.md` outlines the render graph API design.

Updated solution to include the new render graph project.
This commit is contained in:
2025-12-01 22:31:17 +09:00
parent 85280c746d
commit 676f8bb74c
31 changed files with 2167 additions and 142 deletions

View File

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namespace Ghost.RenderGraph.Concept;
public enum ResourceType
{
Texture,
Buffer
}
public enum TextureFormat
{
RGBA8,
RGBA16F,
RGBA32F,
Depth32F,
R32Uint
}
public record TextureDescriptor(
int Width,
int Height,
TextureFormat Format,
string DebugName = "Unnamed Texture"
);
public record BufferDescriptor(
int SizeInBytes,
string DebugName = "Unnamed Buffer"
);