Add render graph proof of concept and refactor graphics

Implemented a transient render graph system as a proof of concept, including resource aliasing, pass culling, and typed pass data. Added new project `Ghost.RenderGraph.Concept` targeting `.NET 10.0`.

Refactored graphics-related components:
- Simplified resource state transitions in `RenderingContext`.
- Improved resize handling in `GraphicsTestWindow`.
- Updated `D3D12GraphicsEngine` to streamline frame rendering.
- Enhanced `D3D12ResourceDatabase` and `D3D12SwapChain` for better resource management.

Added detailed documentation:
- `ALIASING.md` explains resource aliasing techniques.
- `API_DESIGN.md` outlines the render graph API design.

Updated solution to include the new render graph project.
This commit is contained in:
2025-12-01 22:31:17 +09:00
parent 85280c746d
commit 676f8bb74c
31 changed files with 2167 additions and 142 deletions

View File

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namespace Ghost.RenderGraph.Concept;
internal class ResourceUsage
{
public RenderGraphResourceHandle Handle { get; }
public ResourceState State { get; }
public int PassIndex { get; }
public ResourceUsage(RenderGraphResourceHandle handle, ResourceState state, int passIndex)
{
Handle = handle;
State = state;
PassIndex = passIndex;
}
}
internal class ResourceLifetime
{
public RenderGraphResourceHandle Handle { get; }
public int FirstUse { get; set; } = int.MaxValue;
public int LastUse { get; set; } = -1;
public List<ResourceUsage> Usages { get; } = new();
public ResourceLifetime(RenderGraphResourceHandle handle)
{
Handle = handle;
}
public void AddUsage(ResourceState state, int passIndex)
{
Usages.Add(new ResourceUsage(Handle, state, passIndex));
FirstUse = Math.Min(FirstUse, passIndex);
LastUse = Math.Max(LastUse, passIndex);
}
}