forked from Misaki/GhostEngine
Refactor and enhance graphics and audio systems
Updated target frameworks to .NET 10.0 across multiple projects for compatibility with the latest features. Refactored namespaces and introduced new classes for shader descriptors, FMOD integration, and DirectX 12 utilities using TerraFX. Replaced `Win32` bindings with TerraFX equivalents for DirectX 12. Added a C# wrapper for FMOD Studio API, including DSP and error handling. Enhanced entity queries, component storage, and query filters for better performance and type safety. Introduced new test projects and updated the solution structure. Added `meshoptimizer` bindings and integrated `meshoptimizer_native.dll`. Improved code readability, maintainability, and performance.
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42
Ghost.Graphics.Test/UnitTestApp.xaml.cs
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42
Ghost.Graphics.Test/UnitTestApp.xaml.cs
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using Ghost.Test.Core;
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using Ghost.UnitTest.Windows;
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using Microsoft.UI.Xaml;
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using Microsoft.VisualStudio.TestTools.UnitTesting.AppContainer;
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// To learn more about WinUI, the WinUI project structure,
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// and more about our project templates, see: http://aka.ms/winui-project-info.
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namespace Ghost.UnitTest;
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/// <summary>
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/// Provides application-specific behavior to supplement the default Application class.
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/// </summary>
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public partial class UnitTestApp : Application
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{
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private Window? _window;
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/// <summary>
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/// Initializes the singleton application object. This is the first line of authored code
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/// executed, and as such is the logical equivalent of main() or WinMain().
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/// </summary>
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public UnitTestApp()
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{
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InitializeComponent();
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}
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/// <summary>
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/// Invoked when the application is launched.
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/// </summary>
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/// <param name="args">Details about the launch request and process.</param>
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protected override void OnLaunched(LaunchActivatedEventArgs args)
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{
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Microsoft.VisualStudio.TestPlatform.TestExecutor.UnitTestClient.CreateDefaultUI();
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_window = new DebugOutputWindow();
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_window.Activate();
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UITestMethodAttribute.DispatcherQueue = _window.DispatcherQueue;
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Microsoft.VisualStudio.TestPlatform.TestExecutor.UnitTestClient.Run(Environment.CommandLine);
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//TestRunner.Run<EntityTest>();
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}
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}
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