forked from Misaki/GhostEngine
Refactor: variant-aware shader/material pipeline overhaul
Major architectural update to graphics/material/shader system: - Introduced strongly-typed key structs (Key64/Key128) for passes, variants, and pipelines; removed legacy key types. - Implemented robust hashing and key generation utilities for efficient variant and pipeline lookup/caching. - Shader compiler now compiles/caches all keyword variants using new key system; includes handled as lists. - Switched to push constant root signature for per-draw data; updated HLSL and C# codegen accordingly. - Refactored Material, Shader, and Pass data structures for cache efficiency and variant support. - Pipeline library and PSO management now use 128-bit keys and variant-specific caching. - Replaced WorldNode with SceneNode in editor/scene graph; introduced ComponentManager for archetype/query management. - Migrated math utilities to Misaki.HighPerformance.Mathematics; updated editor controls. - Updated all HLSL and codegen for new buffer/push constant layouts and macros. - Misc: project reference cleanup, D3D12 Work Graph support, doc updates, and code modernization.
This commit is contained in:
41
Ghost.Editor.Core/Controls/BasicInput/Float3Field.xaml
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41
Ghost.Editor.Core/Controls/BasicInput/Float3Field.xaml
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<?xml version="1.0" encoding="utf-8" ?>
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<ResourceDictionary
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="using:Ghost.Editor.Core.Controls">
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<Style TargetType="local:Vector3Field">
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<Setter Property="Template">
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<Setter.Value>
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<ControlTemplate TargetType="local:Vector3Field">
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<Grid ColumnSpacing="4">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition Width="*" />
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition Width="*" />
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition Width="*" />
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</Grid.ColumnDefinitions>
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<TextBlock
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Grid.Column="0"
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VerticalAlignment="Center"
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Text="X" />
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<NumberBox x:Name="XComponent" Grid.Column="1" />
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<TextBlock
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Grid.Column="2"
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VerticalAlignment="Center"
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Text="Y" />
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<NumberBox x:Name="YComponent" Grid.Column="3" />
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<TextBlock
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Grid.Column="4"
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VerticalAlignment="Center"
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Text="Z" />
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<NumberBox x:Name="ZComponent" Grid.Column="5" />
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</Grid>
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</ControlTemplate>
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</Setter.Value>
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</Setter>
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</Style>
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</ResourceDictionary>
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