forked from Misaki/GhostEngine
feat(nativegen)!: refactor to struct-based native wrappers
Major overhaul of native wrapper generation for ufbx and nvtt. Replaces all hand-written and class-based wrappers with auto-generated partial struct wrappers that directly expose native API methods via pointers. Introduces a new JSON-driven configuration system using "remaps" and "actions" for flexible parameter/return mapping and method routing. Removes legacy config sections and helper classes, focusing solely on method wrappers. Updates all usages and tests to use the new pointer-based API. Cleans up obsolete code and ensures resource management is handled via struct Dispose methods. The result is a thinner, more direct, and maintainable interop layer. BREAKING CHANGE: All managed wrapper classes and helpers are removed in favor of struct-based pointer wrappers. API usage and resource management patterns have changed.
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// <auto-generated>
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// This file is generated by Ghost.NativeWrapperGen. Do not edit manually.
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// </auto-generated>
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using System.Runtime.CompilerServices;
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namespace Ghost.Ufbx;
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public unsafe partial struct ufbx_blend_deformer
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{
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// From: ufbx_get_blend_vertex_offset(ufbx_blend_deformer*, nuint)
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public Misaki.HighPerformance.Mathematics.float3 get_blend_vertex_offset(nuint vertex)
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{
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return Api.ufbx_get_blend_vertex_offset(
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(ufbx_blend_deformer*)System.Runtime.CompilerServices.Unsafe.AsPointer(ref this),
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vertex);
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}
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// From: ufbx_add_blend_vertex_offsets(ufbx_blend_deformer*, Misaki.HighPerformance.Mathematics.float3*, nuint, float)
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public void add_blend_vertex_offsets(Misaki.HighPerformance.Mathematics.float3* vertices, nuint num_vertices, float weight)
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{
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Api.ufbx_add_blend_vertex_offsets(
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(ufbx_blend_deformer*)System.Runtime.CompilerServices.Unsafe.AsPointer(ref this),
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vertices,
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num_vertices,
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weight);
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}
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}
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