forked from Misaki/GhostEngine
Refactor namespaces and improve resource handling
- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files. - Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration. - Removed deprecated `Logger` and `SerializationTest` classes. - Improved memory management in D3D12 components, including resource allocation and cleanup. - Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility. - Updated `.editorconfig` settings and project references for consistency. - Enabled `nativeDebugging` in `launchSettings.json`.
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@@ -20,7 +20,7 @@
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<ItemGroup>
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<PackageReference Include="Misaki.HighPerformance" Version="1.0.0" />
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<PackageReference Include="Misaki.HighPerformance.Jobs" Version="1.1.0" />
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<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.0.0" />
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<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.1.2" />
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<PackageReference Include="Misaki.HighPerformance.Mathematics" Version="1.2.6" />
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<PackageReference Include="System.IO.Hashing" Version="9.0.10" />
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<PackageReference Include="TerraFX.Interop.Windows" Version="10.0.26100.2" />
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