Refactor namespaces and improve resource handling

- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files.
- Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration.
- Removed deprecated `Logger` and `SerializationTest` classes.
- Improved memory management in D3D12 components, including resource allocation and cleanup.
- Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility.
- Updated `.editorconfig` settings and project references for consistency.
- Enabled `nativeDebugging` in `launchSettings.json`.
This commit is contained in:
2025-11-11 21:30:47 +09:00
parent fb003da26a
commit 6f786a0698
35 changed files with 334 additions and 401 deletions

View File

@@ -31,6 +31,11 @@ public readonly struct Handle<T>
return obj is Handle<T> id && Equals(id);
}
public override string ToString()
{
return $"Handle<{typeof(T).Name}>({id}, {generation})";
}
public readonly bool Equals(Handle<T> other)
{
return id == other.id;
@@ -77,6 +82,11 @@ public readonly struct Identifier<T>
return obj is Identifier<T> id && Equals(id);
}
public override string ToString()
{
return $"Identifier<{typeof(T).Name}>({value})";
}
public readonly bool Equals(Identifier<T> other)
{
return value == other.value;