forked from Misaki/GhostEngine
Refactor namespaces and improve resource handling
- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files. - Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration. - Removed deprecated `Logger` and `SerializationTest` classes. - Improved memory management in D3D12 components, including resource allocation and cleanup. - Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility. - Updated `.editorconfig` settings and project references for consistency. - Enabled `nativeDebugging` in `launchSettings.json`.
This commit is contained in:
@@ -84,7 +84,7 @@ public static partial class AssetDatabase
|
||||
var metaFileResult = GetMetaFilePath(assetPath);
|
||||
if (!metaFileResult.success)
|
||||
{
|
||||
Logger.LogError(metaFileResult.message);
|
||||
Logger.LogError(metaFileResult.message ?? string.Empty);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user