forked from Misaki/GhostEngine
Refactor namespaces and improve resource handling
- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files. - Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration. - Removed deprecated `Logger` and `SerializationTest` classes. - Improved memory management in D3D12 components, including resource allocation and cleanup. - Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility. - Updated `.editorconfig` settings and project references for consistency. - Enabled `nativeDebugging` in `launchSettings.json`.
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@@ -2,14 +2,13 @@ global using static TerraFX.Interop.DirectX.D3D12;
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global using static TerraFX.Interop.DirectX.DirectX;
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global using static TerraFX.Interop.DirectX.DXGI;
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global using static TerraFX.Interop.Windows.Windows;
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using Ghost.Core.Attributes;
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using System.Runtime.CompilerServices;
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using System.Runtime.Versioning;
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[assembly: InternalsVisibleTo("Ghost.Engine")]
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[assembly: InternalsVisibleTo("Ghost.Editor")]
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[assembly: InternalsVisibleTo("Ghost.Editor.Core")]
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[assembly: InternalsVisibleTo("Ghost.UnitTest")]
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[assembly: InternalsVisibleTo("Ghost.Graphics.Test")]
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[assembly: SupportedOSPlatform("windows10.0.22621.0")]
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[assembly: EngineAssembly]
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