Refactor namespaces and improve resource handling

- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files.
- Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration.
- Removed deprecated `Logger` and `SerializationTest` classes.
- Improved memory management in D3D12 components, including resource allocation and cleanup.
- Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility.
- Updated `.editorconfig` settings and project references for consistency.
- Enabled `nativeDebugging` in `launchSettings.json`.
This commit is contained in:
2025-11-11 21:30:47 +09:00
parent fb003da26a
commit 6f786a0698
35 changed files with 334 additions and 401 deletions

View File

@@ -9,6 +9,7 @@ using Misaki.HighPerformance.LowLevel.Utilities;
using Misaki.HighPerformance.Utilities;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
@@ -31,6 +32,7 @@ internal struct D3D12GraphicsCompiledResult : IDisposable
}
}
[SupportedOSPlatform(Win32Utility.OS_SUPPORTED_VERSION)]
internal struct D3D12PipelineState : IDisposable
{
// NOTE: This is just a temporary cache for compiled shader code. We will implement a proper disk cache later.
@@ -45,6 +47,7 @@ internal struct D3D12PipelineState : IDisposable
}
}
[SupportedOSPlatform(Win32Utility.OS_SUPPORTED_VERSION)]
internal unsafe class D3D12PipelineLibrary : IPipelineLibrary, IDisposable
{
private const int _ROOT_PARAM_COUNT =