Refactor namespaces and improve resource handling

- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files.
- Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration.
- Removed deprecated `Logger` and `SerializationTest` classes.
- Improved memory management in D3D12 components, including resource allocation and cleanup.
- Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility.
- Updated `.editorconfig` settings and project references for consistency.
- Enabled `nativeDebugging` in `launchSettings.json`.
This commit is contained in:
2025-11-11 21:30:47 +09:00
parent fb003da26a
commit 6f786a0698
35 changed files with 334 additions and 401 deletions

View File

@@ -1,13 +1,15 @@
using Ghost.UnitTest.Models;
using Ghost.UnitTest.Services;
using System.Collections.ObjectModel;
using Ghost.Graphics.Test.Models;
using Ghost.Graphics.Test.Services;
using Microsoft.UI;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Data;
using Microsoft.UI.Xaml.Media;
using System.Collections.ObjectModel;
namespace Ghost.UnitTest.Controls;
namespace Ghost.Graphics.Test.Controls;
public sealed partial class DebugConsole : UserControl
{
@@ -162,4 +164,4 @@ public class LogLevelToSymbolConverter : IValueConverter
{
throw new NotImplementedException();
}
}
}