forked from Misaki/GhostEngine
Refactor namespaces and improve resource handling
- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files. - Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration. - Removed deprecated `Logger` and `SerializationTest` classes. - Improved memory management in D3D12 components, including resource allocation and cleanup. - Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility. - Updated `.editorconfig` settings and project references for consistency. - Enabled `nativeDebugging` in `launchSettings.json`.
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@@ -1,13 +1,15 @@
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using Ghost.UnitTest.Models;
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using Ghost.UnitTest.Services;
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using System.Collections.ObjectModel;
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using Ghost.Graphics.Test.Models;
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using Ghost.Graphics.Test.Services;
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using Microsoft.UI;
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Data;
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using Microsoft.UI.Xaml.Media;
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using System.Collections.ObjectModel;
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namespace Ghost.UnitTest.Controls;
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namespace Ghost.Graphics.Test.Controls;
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public sealed partial class DebugConsole : UserControl
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{
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@@ -162,4 +164,4 @@ public class LogLevelToSymbolConverter : IValueConverter
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{
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throw new NotImplementedException();
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}
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}
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}
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