forked from Misaki/GhostEngine
Refactor namespaces and improve resource handling
- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files. - Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration. - Removed deprecated `Logger` and `SerializationTest` classes. - Improved memory management in D3D12 components, including resource allocation and cleanup. - Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility. - Updated `.editorconfig` settings and project references for consistency. - Enabled `nativeDebugging` in `launchSettings.json`.
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@@ -1,11 +1,12 @@
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using Ghost.UnitTest.Windows;
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using Ghost.Graphics.Test.Windows;
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using Microsoft.UI.Xaml;
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using Microsoft.VisualStudio.TestTools.UnitTesting.AppContainer;
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// To learn more about WinUI, the WinUI project structure,
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// and more about our project templates, see: http://aka.ms/winui-project-info.
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namespace Ghost.UnitTest;
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namespace Ghost.Graphics.Test;
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/// <summary>
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/// Provides application-specific behavior to supplement the default Application class.
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/// </summary>
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@@ -30,12 +31,11 @@ public partial class UnitTestApp : Application
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{
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Microsoft.VisualStudio.TestPlatform.TestExecutor.UnitTestClient.CreateDefaultUI();
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_window = new DebugOutputWindow();
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_window = new GraphicsTestWindow();
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_window.Activate();
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UITestMethodAttribute.DispatcherQueue = _window.DispatcherQueue;
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Microsoft.VisualStudio.TestPlatform.TestExecutor.UnitTestClient.Run(Environment.CommandLine);
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//TestRunner.Run<EntityTest>();
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}
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}
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