forked from Misaki/GhostEngine
Fixed bugs in rendering.
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@@ -16,6 +16,20 @@
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<IsAotCompatible>True</IsAotCompatible>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="runtime\win-x64\native\dxcompiler.dll" />
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<None Remove="runtime\win-x64\native\dxil.dll" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="runtime\win-x64\native\dxcompiler.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="runtime\win-x64\native\dxil.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Misaki.HighPerformance.Image" Version="1.0.0" />
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<PackageReference Include="TerraFX.Interop.D3D12MemoryAllocator" Version="2.0.1.5" />
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