forked from Misaki/GhostEngine
Fixed bugs in rendering.
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@@ -19,7 +19,7 @@ public interface IPipelineLibrary
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/// Load pipeline library from disk.
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/// </summary>
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/// <param name="filePath">File path. If null, load default library.</param>
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void LoadLibraryFromDisk(string? filePath);
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void InitializeLibrary(string? filePath);
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void SaveLibraryToDisk(string filePath);
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GraphicsPipelineKey CompilePassPSO(IPassDescriptor descriptor, ReadOnlySpan<TextureFormat> rtvs, TextureFormat dsv);
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}
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