Refactor descriptor handling and shader compilation

Refactored descriptor allocation and release logic by introducing `IDescriptorAllocator` and replacing `DescriptorHeapAllocator` with `D3D12DescriptorHeap`. Updated descriptor structs to include validation properties and improved memory management with `ReadOnlySpan`.

Enhanced shader compilation by introducing `ShaderStage` and `CompilerVersion` enums, enabling more flexible and maintainable shader handling.

Refactored `Mesh` to use `IBuffer` for vertex and index buffers, added bindless descriptor support, and improved resource cleanup.

Updated `RenderSystem` and other components for better initialization, error handling, and disposal logic. General improvements to code readability and maintainability.
This commit is contained in:
2025-09-13 20:07:29 +09:00
parent 1dfed83e38
commit 74bb2ccda5
23 changed files with 561 additions and 403 deletions

View File

@@ -165,7 +165,16 @@ public struct RenderTargetDesc
usage |= TextureUsage.UnorderedAccess;
}
return new TextureDesc(desc.Width, desc.Height, desc.Slice, desc.Format, desc.Dimension, desc.MipLevels, usage);
return new TextureDesc
{
Width = desc.Width,
Height = desc.Height,
Slice = desc.Slice,
Format = desc.Format,
Dimension = desc.Dimension,
MipLevels = desc.MipLevels,
Usage = usage
};
}
}
@@ -236,19 +245,6 @@ public struct TextureDesc
get;
set;
}
public TextureDesc(uint width, uint height, uint slice = 1,
TextureFormat format = TextureFormat.R8G8B8A8_UNorm, TextureDimension dimension = TextureDimension.Texture2D,
uint mipLevels = 0u, TextureUsage usage = TextureUsage.ShaderResource)
{
Width = width;
Height = height;
Slice = slice;
Format = format;
Dimension = dimension;
MipLevels = mipLevels;
Usage = usage;
}
}
/// <summary>
@@ -265,6 +261,12 @@ public struct BufferDesc
set;
}
public uint Stride
{
get;
set;
}
/// <summary>
/// Buffer usage flags
/// </summary>
@@ -274,6 +276,12 @@ public struct BufferDesc
set;
}
public BufferCreationFlags CreationFlags
{
get;
set;
}
/// <summary>
/// Memory type for the buffer
/// </summary>
@@ -282,13 +290,6 @@ public struct BufferDesc
get;
set;
}
public BufferDesc(ulong size, BufferUsage usage, MemoryType memoryType = MemoryType.Default)
{
Size = size;
Usage = usage;
MemoryType = memoryType;
}
}
/// <summary>