forked from Misaki/GhostEngine
Refactor project management and enhance architecture
Added a new static class `AssetsPath` for asset management. Added a new icon file (`icon-256.ico`) for UI representation. Added new package references to enhance functionality. Added internals visibility attributes for better testing. Added a new `EngineEditorViewModel` class for MVVM support. Added a new `GameObject` class for component management. Added a new `BitSet` class for efficient bit manipulation. Added various utility classes to support the new entity system. Changed the `ID` property in `ProjectInfo` to internal. Changed the `AddProjectAsync` method to return the created `ProjectInfo`. Changed the connection string retrieval method to use the new `Command` constant. Changed the `DataPath` class to use `readonly` fields for folder paths. Changed the `ActivationHandler` class to use new `DataPath` constants. Changed the `OpenProjectPage` layout and interaction for better UI. Updated the target framework to a newer version for compatibility. Updated the `ProjectService` to use new constants from `DataPath`. Updated the `World` class to improve entity management. Refactored the `ProjectRepository` class to encapsulate SQL commands. Refactored the `Transform` class to use properties for better encapsulation.
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8
Ghost.Data/Resources/AssetsPath.cs
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8
Ghost.Data/Resources/AssetsPath.cs
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@@ -0,0 +1,8 @@
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namespace Ghost.Data.Resources;
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public static class AssetsPath
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{
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public const string ASSETS_FOLDER = "Assets";
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public readonly static string AppIconPath = Path.Combine(AppContext.BaseDirectory, $"{ASSETS_FOLDER}/Icon-256.ico");
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}
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@@ -4,6 +4,6 @@ public class DataPath
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{
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public const string ENGINE_DATA_FOLDER_NAME = "GhostEngine";
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public static string ApplicationDataFolder = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), ENGINE_DATA_FOLDER_NAME);
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public static string ProjectTemplatesFolder = Path.Combine(ApplicationDataFolder, "ProjectTemplates");
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public readonly static string APPLICATION_DATA_FOLDER = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), ENGINE_DATA_FOLDER_NAME);
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public readonly static string PROJECT_TEMPLATES_FOLDER = Path.Combine(APPLICATION_DATA_FOLDER, "ProjectTemplates");
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}
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