Refactor project management and enhance architecture

Added a new static class `AssetsPath` for asset management.
Added a new icon file (`icon-256.ico`) for UI representation.
Added new package references to enhance functionality.
Added internals visibility attributes for better testing.
Added a new `EngineEditorViewModel` class for MVVM support.
Added a new `GameObject` class for component management.
Added a new `BitSet` class for efficient bit manipulation.
Added various utility classes to support the new entity system.

Changed the `ID` property in `ProjectInfo` to internal.
Changed the `AddProjectAsync` method to return the created `ProjectInfo`.
Changed the connection string retrieval method to use the new `Command` constant.
Changed the `DataPath` class to use `readonly` fields for folder paths.
Changed the `ActivationHandler` class to use new `DataPath` constants.
Changed the `OpenProjectPage` layout and interaction for better UI.

Updated the target framework to a newer version for compatibility.
Updated the `ProjectService` to use new constants from `DataPath`.
Updated the `World` class to improve entity management.

Refactored the `ProjectRepository` class to encapsulate SQL commands.
Refactored the `Transform` class to use properties for better encapsulation.
This commit is contained in:
2025-04-05 16:07:53 +09:00
parent 62fe30ff2b
commit 7cd881b7d4
44 changed files with 1672 additions and 247 deletions

View File

@@ -1,5 +1,5 @@
using Ghost.Data.Services;
using Ghost.Editor.View.Pages;
using Ghost.Editor.Helpers;
using Ghost.Editor.View.Windows;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
@@ -17,13 +17,8 @@ namespace Ghost.Editor
public partial class App : Application
{
private Window? _window;
public Window? CurrentWindow
{
get => _window;
set => _window = value;
}
public IHost Host
internal IHost Host
{
get;
}
@@ -32,7 +27,7 @@ namespace Ghost.Editor
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
internal App()
{
InitializeComponent();
@@ -41,19 +36,27 @@ namespace Ghost.Editor
UseContentRoot(AppContext.BaseDirectory).
ConfigureServices((context, services) =>
{
services.AddTransient<ProjectService>();
services.AddSingleton<ProjectService>();
HostHelper.SetupPageService(context, services);
})
.Build();
}
public static Window? GetWindow()
internal static Window? GetWindow()
{
return (Current as App)?.CurrentWindow;
return (Current as App)?._window;
}
public static T GetService<T>() where T : class
internal static void SetWindow(Window window)
{
if (Current is App app)
{
app._window = window;
}
}
internal static T GetService<T>() where T : class
{
if ((Current as App)!.Host.Services.GetService(typeof(T)) is not T service)
{