Refactor project management and enhance architecture

Added a new static class `AssetsPath` for asset management.
Added a new icon file (`icon-256.ico`) for UI representation.
Added new package references to enhance functionality.
Added internals visibility attributes for better testing.
Added a new `EngineEditorViewModel` class for MVVM support.
Added a new `GameObject` class for component management.
Added a new `BitSet` class for efficient bit manipulation.
Added various utility classes to support the new entity system.

Changed the `ID` property in `ProjectInfo` to internal.
Changed the `AddProjectAsync` method to return the created `ProjectInfo`.
Changed the connection string retrieval method to use the new `Command` constant.
Changed the `DataPath` class to use `readonly` fields for folder paths.
Changed the `ActivationHandler` class to use new `DataPath` constants.
Changed the `OpenProjectPage` layout and interaction for better UI.

Updated the target framework to a newer version for compatibility.
Updated the `ProjectService` to use new constants from `DataPath`.
Updated the `World` class to improve entity management.

Refactored the `ProjectRepository` class to encapsulate SQL commands.
Refactored the `Transform` class to use properties for better encapsulation.
This commit is contained in:
2025-04-05 16:07:53 +09:00
parent 62fe30ff2b
commit 7cd881b7d4
44 changed files with 1672 additions and 247 deletions

View File

@@ -1,4 +1,6 @@
using Ghost.Editor.View.Pages.Landing;
using Ghost.Data.Resources;
using Ghost.Editor.View.Pages.Landing;
using Ghost.Engine.Resources;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Media.Animation;
using WinUIEx;
@@ -11,6 +13,9 @@ internal sealed partial class LandingWindow : WindowEx
public LandingWindow()
{
AppWindow.SetIcon(AssetsPath.AppIconPath);
Title = EngineData.ENGINE_NAME;
InitializeComponent();
this.SetWindowSize(1000, 750);