Refactor project management and enhance architecture

Added a new static class `AssetsPath` for asset management.
Added a new icon file (`icon-256.ico`) for UI representation.
Added new package references to enhance functionality.
Added internals visibility attributes for better testing.
Added a new `EngineEditorViewModel` class for MVVM support.
Added a new `GameObject` class for component management.
Added a new `BitSet` class for efficient bit manipulation.
Added various utility classes to support the new entity system.

Changed the `ID` property in `ProjectInfo` to internal.
Changed the `AddProjectAsync` method to return the created `ProjectInfo`.
Changed the connection string retrieval method to use the new `Command` constant.
Changed the `DataPath` class to use `readonly` fields for folder paths.
Changed the `ActivationHandler` class to use new `DataPath` constants.
Changed the `OpenProjectPage` layout and interaction for better UI.

Updated the target framework to a newer version for compatibility.
Updated the `ProjectService` to use new constants from `DataPath`.
Updated the `World` class to improve entity management.

Refactored the `ProjectRepository` class to encapsulate SQL commands.
Refactored the `Transform` class to use properties for better encapsulation.
This commit is contained in:
2025-04-05 16:07:53 +09:00
parent 62fe30ff2b
commit 7cd881b7d4
44 changed files with 1672 additions and 247 deletions

View File

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using System.Numerics;
using System.Runtime.CompilerServices;
namespace Ghost.Engine.Helpers;
public static class MatrixHelpers
{
/// <summary>
/// Generates a transformation matrix from position, rotation, and scale vectors.
/// </summary>
/// <param name="position">Defines the translation component of the transformation matrix.</param>
/// <param name="rotation">Specifies the orientation of the object in 3D space.</param>
/// <param name="scale">Determines the size of the object along each axis.</param>
/// <returns>Returns a transformation matrix that combines the specified position, rotation, and scale.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix4x4 CreateTRS(Vector3 position, Quaternion rotation, Vector3 scale)
{
return Matrix4x4.CreateScale(scale) * Matrix4x4.CreateFromQuaternion(rotation) * Matrix4x4.CreateTranslation(position);
}
}