forked from Misaki/GhostEngine
Refactor project management and enhance architecture
Added a new static class `AssetsPath` for asset management. Added a new icon file (`icon-256.ico`) for UI representation. Added new package references to enhance functionality. Added internals visibility attributes for better testing. Added a new `EngineEditorViewModel` class for MVVM support. Added a new `GameObject` class for component management. Added a new `BitSet` class for efficient bit manipulation. Added various utility classes to support the new entity system. Changed the `ID` property in `ProjectInfo` to internal. Changed the `AddProjectAsync` method to return the created `ProjectInfo`. Changed the connection string retrieval method to use the new `Command` constant. Changed the `DataPath` class to use `readonly` fields for folder paths. Changed the `ActivationHandler` class to use new `DataPath` constants. Changed the `OpenProjectPage` layout and interaction for better UI. Updated the target framework to a newer version for compatibility. Updated the `ProjectService` to use new constants from `DataPath`. Updated the `World` class to improve entity management. Refactored the `ProjectRepository` class to encapsulate SQL commands. Refactored the `Transform` class to use properties for better encapsulation.
This commit is contained in:
213
Ghost.Entities/Chunk.cs
Normal file
213
Ghost.Entities/Chunk.cs
Normal file
@@ -0,0 +1,213 @@
|
||||
using Misaki.HighPerformance.Unsafe.Collections;
|
||||
using Misaki.HighPerformance.Unsafe.Helpers;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ghost.Entities;
|
||||
|
||||
internal struct Chunks : IDisposable
|
||||
{
|
||||
private UnsafeArray<Chunk> _chunks;
|
||||
private int _count;
|
||||
private int _capacity;
|
||||
|
||||
public readonly int Count => _count;
|
||||
public readonly int Capacity => _capacity;
|
||||
|
||||
public ref Chunk this[int index] => ref _chunks[index];
|
||||
|
||||
public Chunks(int capacity)
|
||||
{
|
||||
_chunks = new(capacity, Allocator.Persistent);
|
||||
_count = 0;
|
||||
_capacity = capacity;
|
||||
}
|
||||
|
||||
public void Add(Chunk chunk)
|
||||
{
|
||||
_chunks[_count] = chunk;
|
||||
_count++;
|
||||
}
|
||||
|
||||
public void EnsureCapacity(int newCapacity)
|
||||
{
|
||||
if (newCapacity <= _capacity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_chunks.Resize(newCapacity);
|
||||
}
|
||||
|
||||
public void TrimExcess()
|
||||
{
|
||||
if (_count == _capacity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_chunks.Resize(_count);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
for (var i = 0; i < _count; i++)
|
||||
{
|
||||
_chunks[i].Clear();
|
||||
}
|
||||
|
||||
_count = 0;
|
||||
_capacity = 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly Span<Chunk> AsSpan()
|
||||
{
|
||||
return _chunks.AsSpan();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
for (var i = 0; i < _count; i++)
|
||||
{
|
||||
_chunks[i].Dispose();
|
||||
}
|
||||
|
||||
_chunks.Dispose();
|
||||
_count = 0;
|
||||
_capacity = 0;
|
||||
}
|
||||
}
|
||||
|
||||
internal struct Chunk : IDisposable
|
||||
{
|
||||
public UnsafeArray<Entity> entities;
|
||||
public UnsafeArray<UnsafeArray<byte>> components;
|
||||
|
||||
// The component lookup array is used to quickly find the index of a component in the components array.
|
||||
// Mapping component ID to component index in the components array.
|
||||
private UnsafeArray<int> _componentLookup;
|
||||
|
||||
private int _count;
|
||||
private readonly int _capacity;
|
||||
private bool _isDisposed;
|
||||
|
||||
public readonly int Count => _count;
|
||||
public readonly int Capacity => _capacity;
|
||||
|
||||
public Chunk(int capacity, Span<ComponentData> data) : this(capacity, data, Component.ToLookupArray(data, Allocator.Persistent))
|
||||
{
|
||||
}
|
||||
|
||||
public Chunk(int capacity, Span<ComponentData> data, UnsafeArray<int> lookup)
|
||||
{
|
||||
_count = 0;
|
||||
_capacity = capacity;
|
||||
|
||||
entities = new(capacity, Allocator.Persistent);
|
||||
components = new(data.Length, Allocator.Persistent);
|
||||
|
||||
_componentLookup = lookup;
|
||||
|
||||
for (var i = 0; i < data.Length; i++)
|
||||
{
|
||||
var component = data[i];
|
||||
components[component.id] = new UnsafeArray<byte>(capacity * component.sizeInByte, Allocator.Persistent);
|
||||
}
|
||||
}
|
||||
|
||||
public int Add(Entity entity)
|
||||
{
|
||||
var index = _count;
|
||||
entities[index] = entity;
|
||||
_count++;
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
public unsafe bool Remove(int index)
|
||||
{
|
||||
if (index < 0 || index >= _count)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var lastIndex = _count--;
|
||||
entities[index] = entities[lastIndex];
|
||||
|
||||
for (var i = 0; i < components.Count; i++)
|
||||
{
|
||||
var componentArray = UnsafeUtilities.ReadArrayElementUnsafe<UnsafeArray<byte>>(components.GetUnsafePtr(), i);
|
||||
var componentSize = componentArray->Count / _capacity;
|
||||
var removedComponent = UnsafeUtilities.ReadArrayElementUnsafe<byte>(componentArray->GetUnsafePtr(), index * componentSize);
|
||||
var lastComponent = UnsafeUtilities.ReadArrayElementUnsafe<byte>(componentArray->GetUnsafePtr(), lastIndex * componentSize);
|
||||
MemoryUtilities.MemCpy(removedComponent, lastComponent, (nuint)componentSize);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private readonly int IndexOf<T>()
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
var id = Component<T>.data.id;
|
||||
Debug.Assert(id != -1 && id < _componentLookup.Count, $"Index is out of bounds, component {typeof(T)} with id {id} does not exist in this chunk.");
|
||||
return _componentLookup[id];
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly bool Has<T>()
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
var id = Component<T>.data.id;
|
||||
return id < _componentLookup.Count && _componentLookup[id] != -1;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly unsafe UnsafeArray<T> GetArrayOf<T>()
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
var index = IndexOf<T>();
|
||||
var componentArray = components[index];
|
||||
return UnsafeUtilities.CastArray<byte, T>(componentArray);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly unsafe ref T GetComponent<T>(int index)
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
var componentArray = GetArrayOf<T>();
|
||||
return ref componentArray[index];
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly Entity GetEntity(int index)
|
||||
{
|
||||
return entities[index];
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_count = 0;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDisposed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
entities.Dispose();
|
||||
_componentLookup.Dispose();
|
||||
|
||||
for (var i = 0; i < components.Count; i++)
|
||||
{
|
||||
components[i].Dispose();
|
||||
}
|
||||
components.Dispose();
|
||||
|
||||
_isDisposed = true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user