forked from Misaki/GhostEngine
Refactor render graph & DSL; remove material system
- Major optimization of Ghost.RenderGraph.Concept: pooled resources, zero-allocation hot paths, explicit queue types, and batch barrier APIs. - Migrated Ghost.DSL shader compiler to ANTLR4-based parser; removed hand-written parser, added grammar files and semantic model conversion. - Added CollectionPool/ListPool for pooled list management. - Updated documentation for new architecture and performance. - Removed Ghost.Shader.Concept (material/material system) from repo and solution. - README.md replaced with a brief project statement.
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@@ -7,11 +7,21 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Antlr4.CodeGenerator" Version="4.6.6">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Antlr4.Runtime.Standard" Version="4.13.1" />
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<PackageReference Include="Antlr4BuildTasks" Version="12.11.0" />
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</ItemGroup>
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<ItemGroup>
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<Antlr4 Include="Grammar\GhostShaderLexer.g4">
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<Generator>MSBuild:Compile</Generator>
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<Listener>false</Listener>
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<Visitor>true</Visitor>
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</Antlr4>
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<Antlr4 Include="Grammar\GhostShaderParser.g4">
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<Generator>MSBuild:Compile</Generator>
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<Listener>false</Listener>
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<Visitor>true</Visitor>
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</Antlr4>
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</ItemGroup>
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<ItemGroup>
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