Refactor render graph & DSL; remove material system

- Major optimization of Ghost.RenderGraph.Concept: pooled resources, zero-allocation hot paths, explicit queue types, and batch barrier APIs.
- Migrated Ghost.DSL shader compiler to ANTLR4-based parser; removed hand-written parser, added grammar files and semantic model conversion.
- Added CollectionPool/ListPool for pooled list management.
- Updated documentation for new architecture and performance.
- Removed Ghost.Shader.Concept (material/material system) from repo and solution.
- README.md replaced with a brief project statement.
This commit is contained in:
2026-01-11 13:28:17 +09:00
parent d71bdb3fc9
commit 87e315a588
63 changed files with 1841 additions and 6085 deletions

View File

@@ -7,11 +7,21 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Antlr4.CodeGenerator" Version="4.6.6">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Antlr4.Runtime.Standard" Version="4.13.1" />
<PackageReference Include="Antlr4BuildTasks" Version="12.11.0" />
</ItemGroup>
<ItemGroup>
<Antlr4 Include="Grammar\GhostShaderLexer.g4">
<Generator>MSBuild:Compile</Generator>
<Listener>false</Listener>
<Visitor>true</Visitor>
</Antlr4>
<Antlr4 Include="Grammar\GhostShaderParser.g4">
<Generator>MSBuild:Compile</Generator>
<Listener>false</Listener>
<Visitor>true</Visitor>
</Antlr4>
</ItemGroup>
<ItemGroup>