forked from Misaki/GhostEngine
Refactor render graph & DSL; remove material system
- Major optimization of Ghost.RenderGraph.Concept: pooled resources, zero-allocation hot paths, explicit queue types, and batch barrier APIs. - Migrated Ghost.DSL shader compiler to ANTLR4-based parser; removed hand-written parser, added grammar files and semantic model conversion. - Added CollectionPool/ListPool for pooled list management. - Updated documentation for new architecture and performance. - Removed Ghost.Shader.Concept (material/material system) from repo and solution. - README.md replaced with a brief project statement.
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@@ -21,20 +21,6 @@ shader "MyShader/Standard"
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color_mask = all;
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}
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keywords
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{
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local TEST_KEYWORD, TEST_KEYWORD2;
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local TEST_KEYWORD3;
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}
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hlsl
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{
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float Test()
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{
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return 1.0;
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}
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}
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mesh "F:/csharp/GhostEngine/Ghost.Graphics/RenderPasses/ShaderCode.hlsl" : "MSMain";
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pixel "F:/csharp/GhostEngine/Ghost.Graphics/RenderPasses/ShaderCode.hlsl" : "PSMain";
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}
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