forked from Misaki/GhostEngine
Refactor render graph & DSL; remove material system
- Major optimization of Ghost.RenderGraph.Concept: pooled resources, zero-allocation hot paths, explicit queue types, and batch barrier APIs. - Migrated Ghost.DSL shader compiler to ANTLR4-based parser; removed hand-written parser, added grammar files and semantic model conversion. - Added CollectionPool/ListPool for pooled list management. - Updated documentation for new architecture and performance. - Removed Ghost.Shader.Concept (material/material system) from repo and solution. - README.md replaced with a brief project statement.
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@@ -34,7 +34,6 @@
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<Deploy />
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</Project>
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<Project Path="Ghost.RenderGraph.Concept/Ghost.RenderGraph.Concept.csproj" />
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<Project Path="Ghost.Shader.Concept/Ghost.Shader.Concept.csproj" Id="23f21a60-bf61-4bb9-acf1-332a31322ee9" />
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<Project Path="Ghost.Shader.Test/Ghost.Shader.Test.csproj" />
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<Project Path="Ghost.Test.Core/Ghost.Test.Core.csproj" />
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</Folder>
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