forked from Misaki/GhostEngine
Update scene graph
This commit is contained in:
22
Ghost.Editor.Core/AssetHandle/Asset.cs
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22
Ghost.Editor.Core/AssetHandle/Asset.cs
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@@ -0,0 +1,22 @@
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namespace Ghost.Editor.Core.AssetHandle;
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/// <summary>
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/// The base class for all asset types in the Ghost Editor.
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/// </summary>
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public abstract class Asset
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{
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public abstract string Name
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{
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get; set;
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}
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public Guid ID
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{
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get;
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}
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protected Asset(Guid id)
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{
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ID = id;
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}
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}
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