forked from Misaki/GhostEngine
Changed project name
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10
Ghost.SparseEntities/Systems/SystemState.cs
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10
Ghost.SparseEntities/Systems/SystemState.cs
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@@ -0,0 +1,10 @@
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namespace Ghost.SparseEntities.Systems;
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public struct SystemState
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{
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public World World
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{
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get;
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init;
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}
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}
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