forked from Misaki/GhostEngine
Refactor Render Graph: unified resources, benchmarking
Major overhaul of Render Graph system: - Replaced texture handles with generic Identifier<T> for unified, type-safe resource management (textures, buffers, etc.) - Refactored resource registry and pooling for performance and extensibility - Added AccessFlags and TextureAccess for precise resource usage tracking - Split passes into Raster and Compute types; introduced builder interfaces for safer pass construction - Modernized pass setup API (SetColorAttachment, UseTexture, etc.) - Updated command buffer and context structs to use new resource system - Refactored barrier and aliasing logic for improved correctness - Integrated BenchmarkDotNet for performance/memory benchmarking - Improved blackboard type safety and removed obsolete code/extensions - Added BenchmarkDotNet NuGet package These changes make the Render Graph more extensible, efficient, and ready for future resource types and advanced features.
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@@ -1,3 +1,6 @@
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using Ghost.Core;
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using Misaki.HighPerformance.Buffer;
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namespace Ghost.RenderGraph.Concept;
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/// <summary>
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@@ -6,44 +9,76 @@ namespace Ghost.RenderGraph.Concept;
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/// </summary>
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internal sealed class RenderGraphObjectPool
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{
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private readonly Dictionary<Type, Stack<object>> _pools = new();
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private static readonly List<SharedObjectPoolBase> s_allocatedPools = new();
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public T Get<T>() where T : class, new()
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private class SharedObjectPoolBase
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{
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var type = typeof(T);
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if (_pools.TryGetValue(type, out var pool) && pool.Count > 0)
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{
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return (T)pool.Pop();
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}
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return new T();
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public SharedObjectPoolBase() { }
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public virtual void Clear() { }
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}
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public void Release<T>(T obj) where T : class
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private class SharedObjectPool<T> : SharedObjectPoolBase where T : class, new()
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{
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if (obj == null) return;
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private static readonly ObjectPool<T> s_pool = AllocatePool();
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var type = typeof(T);
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if (!_pools.TryGetValue(type, out var pool))
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private static ObjectPool<T> AllocatePool()
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{
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pool = new Stack<object>(16);
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_pools[type] = pool;
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var newPool = new ObjectPool<T>(() => new T());
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// Storing instance to clear the static pool of the same type if needed
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s_allocatedPools.Add(new SharedObjectPool<T>());
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return newPool;
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}
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pool.Push(obj);
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/// <summary>
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/// Clear the pool using SharedObjectPool instance.
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/// </summary>
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/// <returns></returns>
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public override void Clear()
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{
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s_pool.Reset();
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}
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/// <summary>
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/// Rent a new instance from the pool.
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/// </summary>
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/// <returns></returns>
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public static T Rent() => s_pool.Rent();
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/// <summary>
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/// Return an object to the pool.
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/// </summary>
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/// <param name="toRelease">instance to release.</param>
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public static void Return(T toRelease) => s_pool.Return(toRelease);
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}
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public T Rent<T>()
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where T : class, new()
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{
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return SharedObjectPool<T>.Rent();
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}
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public void Return<T>(T obj)
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where T : class, new()
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{
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SharedObjectPool<T>.Return(obj);
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}
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public void Clear()
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{
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_pools.Clear();
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for (var i = 0; i < s_allocatedPools.Count; i++)
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{
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s_allocatedPools[i].Clear();
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}
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}
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}
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/// <summary>
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/// Represents a texture resource in the render graph.
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/// </summary>
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internal sealed class TextureResource
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internal sealed class RenderGraphResource
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{
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public RenderGraphResourceType type;
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public int Index;
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public int Version;
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public TextureDescriptor Descriptor;
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public bool IsImported;
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public int FirstUsePass = -1;
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@@ -55,7 +90,6 @@ internal sealed class TextureResource
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public void Reset()
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{
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Index = -1;
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Version = 0;
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Descriptor = default;
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IsImported = false;
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FirstUsePass = -1;
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@@ -72,7 +106,7 @@ internal sealed class TextureResource
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/// </summary>
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internal sealed class RenderGraphResourceRegistry
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{
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private readonly List<TextureResource> _textureResources = new(64);
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private readonly List<RenderGraphResource> _resources = new(64);
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private readonly RenderGraphObjectPool _pool = new();
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private int _textureResourceCount;
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@@ -85,76 +119,78 @@ internal sealed class RenderGraphResourceRegistry
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_textureResourceCount = 0;
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}
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public RenderGraphTextureHandle ImportTexture(TextureDescriptor descriptor)
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public Identifier<RGTexture> ImportTexture(TextureDescriptor descriptor)
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{
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var resource = GetOrCreateTextureResource();
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resource.Index = _textureResourceCount - 1;
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resource.Version = 0;
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resource.Descriptor = descriptor;
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resource.IsImported = true;
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return new RenderGraphTextureHandle(resource.Index, resource.Version, descriptor.Name);
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return new Identifier<RGTexture>(resource.Index);
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}
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public RenderGraphTextureHandle CreateTexture(TextureDescriptor descriptor)
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public Identifier<RGTexture> CreateTexture(TextureDescriptor descriptor)
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{
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var resource = GetOrCreateTextureResource();
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resource.Index = _textureResourceCount - 1;
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resource.Version = 0;
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resource.Descriptor = descriptor;
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resource.IsImported = false;
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return new RenderGraphTextureHandle(resource.Index, resource.Version, descriptor.Name);
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return new Identifier<RGTexture>(resource.Index);
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}
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public TextureResource GetTextureResource(RenderGraphTextureHandle handle)
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public RenderGraphResource GetResource(Identifier<RGResource> resource)
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{
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if (handle.Index < 0 || handle.Index >= _textureResourceCount)
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throw new ArgumentException($"Invalid texture handle: {handle.Index}");
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if (resource.Value < 0 || resource.Value >= _textureResourceCount)
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throw new ArgumentException($"Invalid texture handle: {resource}");
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return _textureResources[handle.Index];
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return _resources[resource.Value];
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}
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public TextureResource GetTextureResourceByIndex(int index)
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public RenderGraphResource GetTextureResourceByIndex(int index)
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{
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if (index < 0 || index >= _textureResourceCount)
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throw new ArgumentException($"Invalid texture index: {index}");
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return _textureResources[index];
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return _resources[index];
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}
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public void SetProducer(RenderGraphTextureHandle handle, int passIndex)
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public void SetProducer(Identifier<RGResource> resourceID, int passIndex)
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{
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var resource = GetTextureResource(handle);
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var resource = GetResource(resourceID);
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resource.ProducerPass = passIndex;
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if (resource.FirstUsePass < 0)
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{
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resource.FirstUsePass = passIndex;
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}
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}
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public void AddConsumer(RenderGraphTextureHandle handle, int passIndex)
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public void AddConsumer(Identifier<RGResource> resourceID, int passIndex)
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{
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var resource = GetTextureResource(handle);
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var resource = GetResource(resourceID);
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resource.ConsumerPasses.Add(passIndex);
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resource.LastUsePass = passIndex;
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if (resource.FirstUsePass < 0)
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{
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resource.FirstUsePass = passIndex;
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}
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}
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private TextureResource GetOrCreateTextureResource()
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private RenderGraphResource GetOrCreateTextureResource()
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{
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TextureResource resource;
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if (_textureResourceCount < _textureResources.Count)
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RenderGraphResource resource;
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if (_textureResourceCount < _resources.Count)
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{
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// Reuse existing slot
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resource = _textureResources[_textureResourceCount];
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resource = _resources[_textureResourceCount];
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resource.Reset();
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}
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else
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{
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// Need to grow the list
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resource = _pool.Get<TextureResource>();
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resource = _pool.Rent<RenderGraphResource>();
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resource.Reset();
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_textureResources.Add(resource);
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_resources.Add(resource);
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}
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_textureResourceCount++;
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@@ -163,11 +199,11 @@ internal sealed class RenderGraphResourceRegistry
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public void Clear()
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{
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for (int i = 0; i < _textureResources.Count; i++)
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for (var i = 0; i < _resources.Count; i++)
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{
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_pool.Release(_textureResources[i]);
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_pool.Return(_resources[i]);
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}
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_textureResources.Clear();
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_resources.Clear();
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_textureResourceCount = 0;
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}
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}
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