forked from Misaki/GhostEngine
Update namespace
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@@ -369,7 +369,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase, IDisposable
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var id = _shaders.Count;
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_shaders.Add(shader);
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return new Identifier<Shader>(id);
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return new Identifier<SDL>(id);
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}
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public bool HasShader(Identifier<Shader> id)
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@@ -460,7 +460,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase, IDisposable
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ThrowMemoryLeakException("materials", _materials.Count);
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}
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// Shader are reference type, it will be managed by GC, so we don't throw exception here.
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// SDL are reference type, it will be managed by GC, so we don't throw exception here.
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for (var i = 0; i < _shaders.Count; i++)
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{
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ref var shader = ref _shaders[i];
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