Update namespace

This commit is contained in:
2025-10-23 15:13:10 +09:00
parent 28c386b0bb
commit 9dc4f63e40
27 changed files with 48 additions and 43 deletions

View File

@@ -369,7 +369,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase, IDisposable
var id = _shaders.Count;
_shaders.Add(shader);
return new Identifier<Shader>(id);
return new Identifier<SDL>(id);
}
public bool HasShader(Identifier<Shader> id)
@@ -460,7 +460,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase, IDisposable
ThrowMemoryLeakException("materials", _materials.Count);
}
// Shader are reference type, it will be managed by GC, so we don't throw exception here.
// SDL are reference type, it will be managed by GC, so we don't throw exception here.
for (var i = 0; i < _shaders.Count; i++)
{
ref var shader = ref _shaders[i];