forked from Misaki/GhostEngine
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@@ -1,5 +1,4 @@
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using Ghost.Core;
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using System.IO;
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namespace Ghost.RenderGraph.Concept;
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@@ -31,14 +30,24 @@ internal abstract class RenderGraphPassBase
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public List<Identifier<RGResource>> randomAccess = new(8);
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// Resource dependencies
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public readonly List<Identifier<RGResource>> resourceReads = new(8);
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public readonly List<Identifier<RGResource>> resourceWrites = new(4);
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public readonly List<Identifier<RGResource>> resourceCreates = new(4);
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public readonly List<Identifier<RGResource>>[] resourceReads = new List<Identifier<RGResource>>[(int)RenderGraphResourceType.Count];
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public readonly List<Identifier<RGResource>>[] resourceWrites = new List<Identifier<RGResource>>[(int)RenderGraphResourceType.Count];
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public readonly List<Identifier<RGResource>>[] resourceCreates = new List<Identifier<RGResource>>[(int)RenderGraphResourceType.Count];
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// Execution state
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public bool culled;
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public bool hasSideEffects;
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public RenderGraphPassBase()
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{
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for (int i = 0; i < (int)RenderGraphResourceType.Count; i++)
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{
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resourceReads[i] = new List<Identifier<RGResource>>(8);
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resourceWrites[i] = new List<Identifier<RGResource>>(4);
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resourceCreates[i] = new List<Identifier<RGResource>>(4);
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}
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}
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public abstract void Execute(RenderContext context);
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public abstract void Clear();
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public abstract bool HasRenderFunc();
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@@ -50,16 +59,20 @@ internal abstract class RenderGraphPassBase
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type = RenderPassType.Raster;
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allowCulling = true;
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asyncCompute = false;
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depthAccess = default;
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colorAccess.AsSpan().Clear();
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maxColorIndex = -1;
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randomAccess.Clear();
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resourceReads.Clear();
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resourceWrites.Clear();
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resourceCreates.Clear();
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for (var i = 0; i < (int)RenderGraphResourceType.Count; i++)
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{
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resourceReads[i].Clear();
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resourceWrites[i].Clear();
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resourceCreates[i].Clear();
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}
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culled = false;
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hasSideEffects = false;
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}
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