forked from Misaki/GhostEngine
Updated Handle and Identifier that default is invalid
This commit is contained in:
@@ -6,23 +6,30 @@ public interface IKeyType;
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public readonly struct Handle<T> : IEquatable<Handle<T>>
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{
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public readonly int id;
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public readonly int generation;
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public int ID
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{
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get => field - 1;
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}
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public int Generation
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{
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get => field - 1;
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}
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public Handle(int id, int generation)
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{
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this.id = id;
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this.generation = generation;
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ID = id + 1;
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Generation = generation + 1;
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}
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public static Handle<T> Invalid => new(-1, -1);
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public static Handle<T> Invalid => default;
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public readonly bool IsValid => this != Invalid;
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public readonly bool IsNotValid => this == Invalid;
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public readonly bool IsInvalid => this == Invalid;
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public readonly override int GetHashCode()
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{
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return id + (generation << 16);
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return ID + (Generation << 16);
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}
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public readonly override bool Equals(object? obj)
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@@ -32,17 +39,17 @@ public readonly struct Handle<T> : IEquatable<Handle<T>>
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public override string ToString()
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{
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return $"Handle<{typeof(T).Name}>({id}, {generation})";
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return $"Handle<{typeof(T).Name}>({ID}, {Generation})";
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}
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public readonly bool Equals(Handle<T> other)
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{
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return id == other.id;
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return ID == other.ID && Generation == other.Generation;
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}
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public readonly int CompareTo(Handle<T> other)
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{
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return id.CompareTo(other.id);
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return ID.CompareTo(other.ID);
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}
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public static bool operator ==(Handle<T> a, Handle<T> b)
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@@ -58,21 +65,24 @@ public readonly struct Handle<T> : IEquatable<Handle<T>>
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public readonly struct Identifier<T> : IEquatable<Identifier<T>>
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{
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public readonly int value;
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public int Value
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{
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get => field - 1;
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}
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public Identifier(int value)
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{
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this.value = value;
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Value = value + 1;
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}
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public static Identifier<T> Invalid => new(-1);
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public static Identifier<T> Invalid => default;
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public readonly bool IsValid => this != Invalid;
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public readonly bool IsInvalid => this == Invalid;
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public readonly override int GetHashCode()
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{
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return value;
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return Value;
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}
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public readonly override bool Equals(object? obj)
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@@ -82,17 +92,17 @@ public readonly struct Identifier<T> : IEquatable<Identifier<T>>
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public override string ToString()
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{
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return $"Identifier<{typeof(T).Name}>({value})";
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return $"Identifier<{typeof(T).Name}>({Value})";
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}
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public readonly bool Equals(Identifier<T> other)
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{
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return value == other.value;
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return Value == other.Value;
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}
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public readonly int CompareTo(Identifier<T> other)
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{
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return value.CompareTo(other.value);
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return Value.CompareTo(other.Value);
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}
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public static bool operator ==(Identifier<T> a, Identifier<T> b)
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@@ -107,44 +117,48 @@ public readonly struct Identifier<T> : IEquatable<Identifier<T>>
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public static bool operator <(Identifier<T> a, Identifier<T> b)
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{
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return a.value < b.value;
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return a.Value < b.Value;
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}
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public static bool operator >(Identifier<T> a, Identifier<T> b)
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{
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return a.value > b.value;
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return a.Value > b.Value;
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}
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public static bool operator <=(Identifier<T> a, Identifier<T> b)
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{
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return a.value <= b.value;
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return a.Value <= b.Value;
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}
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public static bool operator >=(Identifier<T> a, Identifier<T> b)
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{
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return a.value >= b.value;
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return a.Value >= b.Value;
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}
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public static implicit operator int(Identifier<T> id) => id.value;
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public static implicit operator int(Identifier<T> id) => id.Value;
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public static implicit operator Identifier<T>(int value) => new Identifier<T>(value);
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}
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public readonly struct Key<T>
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{
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public readonly ulong value;
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public ulong Value
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{
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get;
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}
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public Key(ulong value)
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{
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this.value = value;
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Value = value;
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}
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public static Key<T> Invalid => new(0);
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public bool IsValid => this != Invalid;
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public bool IsInvalid => this == Invalid;
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public readonly override int GetHashCode()
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{
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return value.GetHashCode();
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return Value.GetHashCode();
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}
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public readonly override bool Equals(object? obj)
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@@ -154,12 +168,12 @@ public readonly struct Key<T>
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public readonly bool Equals(Key<T> other)
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{
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return value == other.value;
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return Value == other.Value;
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}
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public readonly int CompareTo(Key<T> other)
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{
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return value.CompareTo(other.value);
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return Value.CompareTo(other.Value);
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}
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public static bool operator ==(Key<T> a, Key<T> b)
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