forked from Misaki/GhostEngine
Updated Handle and Identifier that default is invalid
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@@ -3,7 +3,6 @@ using Ghost.Core.Graphics;
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using Ghost.Graphics.RHI;
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using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.LowLevel.Collections;
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using System.Runtime.CompilerServices;
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namespace Ghost.Graphics.Core;
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@@ -41,7 +40,7 @@ public struct ShaderPass : IResourceReleasable
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// TODO: Shader variant.
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void IResourceReleasable.ReleaseResource(IResourceDatabase database)
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readonly void IResourceReleasable.ReleaseResource(IResourceDatabase database)
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{
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}
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}
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