Updated Handle and Identifier that default is invalid

This commit is contained in:
2025-12-23 14:22:44 +09:00
parent aa3d9c749b
commit b8ce824292
21 changed files with 268 additions and 221 deletions

View File

@@ -53,7 +53,7 @@ internal class D3D12Renderer : IRenderer
}
var target = RenderTargetStrategy.GetRenderTarget();
if (target.IsNotValid)
if (target.IsInvalid)
{
return Result.Failure("Render target is invalid.");
}
@@ -64,7 +64,7 @@ internal class D3D12Renderer : IRenderer
// NOTE: Temperary solution: render directly to the swap chain back buffer if available.
// HACK: This is hard coded for testing purposes only.
var error = RenderScene(target);
var error = RenderScene(target, RenderTargetStrategy.Viewport, RenderTargetStrategy.Scissor);
if (error != ErrorStatus.None)
{
_commandBuffer.End();
@@ -85,7 +85,7 @@ internal class D3D12Renderer : IRenderer
}
// TODO: A proper render graph integration.
private ErrorStatus RenderScene(Handle<Texture> target)
private ErrorStatus RenderScene(Handle<Texture> target, ViewportDesc viewport, RectDesc rect)
{
var clearColor = new Color128 { r = 1.0f, g = 0.0f, b = 1.0f, a = 1.0f };
@@ -112,20 +112,9 @@ internal class D3D12Renderer : IRenderer
_pass.Initialize(ref ctx);
}
var result = _resourceDatabase.GetResourceDescription(target.AsResource());
if (result.IsFailure)
{
return result.Error;
}
// TODO: Decouple viewport and scissor from the texture size.
var texDesc = result.Value.TextureDescription;
var viewport = new ViewportDesc { Width = texDesc.Width, Height = texDesc.Height, MinDepth = 0, MaxDepth = 1 };
var scissor = new RectDesc { Right = texDesc.Width, Bottom = texDesc.Height };
_commandBuffer.BeginRenderPass(rtDesc, depthDesc, false);
_commandBuffer.SetViewport(viewport);
_commandBuffer.SetScissorRect(scissor);
_commandBuffer.SetScissorRect(rect);
// NOTE: Testing only.
_pass.Execute(ref ctx);