forked from Misaki/GhostEngine
Updated Handle and Identifier that default is invalid
This commit is contained in:
@@ -6,7 +6,6 @@ using Misaki.HighPerformance.Collections;
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using Misaki.HighPerformance.LowLevel;
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using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.LowLevel.Collections;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using TerraFX.Interop.DirectX;
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@@ -64,7 +63,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
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this.viewGroup = viewGroup;
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this.cpuFenceValue = ~0u;
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this.state = state;
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this.desc = ResourceDesc.FromD3D12(resource->GetDesc());
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this.desc = resource->GetDesc().ToResourceDesc();
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}
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public uint Release(D3D12DescriptorAllocator descriptorAllocator)
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@@ -102,7 +101,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
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private UnsafeSlotMap<Mesh> _meshes;
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private UnsafeSlotMap<Material> _materials;
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private readonly DynamicArray<Shader?> _shaders; // NOTE: We use a simple list since shader is not frequently added/removed. This can save 4 bytes for each ecs component.
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private readonly Dictionary<ShaderPassKey, ShaderPass> _shaderPasses; // NOTE: The reason we use Dictionary here is that ShaderPassKey is a presistence identifier across multiple application sessions.
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// private UnsafeHashMap<ShaderPassKey, ShaderPass> _shaderPasses; // NOTE: The reason we use Dictionary here is that ShaderPassKey is a presistence identifier across multiple application sessions.
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private bool _disposed;
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@@ -118,7 +117,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
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_meshes = new UnsafeSlotMap<Mesh>(64, Allocator.Persistent, AllocationOption.Clear);
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_materials = new UnsafeSlotMap<Material>(16, Allocator.Persistent, AllocationOption.Clear);
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_shaders = new DynamicArray<Shader?>(16);
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_shaderPasses = new Dictionary<ShaderPassKey, ShaderPass>(16);
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// _shaderPasses = new UnsafeHashMap<ShaderPassKey, ShaderPass>(32, Allocator.Persistent);
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}
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~D3D12ResourceDatabase()
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@@ -172,14 +171,14 @@ internal class D3D12ResourceDatabase : IResourceDatabase
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public bool HasResource(Handle<GPUResource> handle)
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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return _resources.Contains(handle.id, handle.generation);
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return _resources.Contains(handle.ID, handle.Generation);
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}
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public RefResult<ResourceRecord, ErrorStatus> GetResourceRecord(Handle<GPUResource> handle)
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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ref var info = ref _resources.GetElementReferenceAt(handle.id, handle.generation, out var exist);
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ref var info = ref _resources.GetElementReferenceAt(handle.ID, handle.Generation, out var exist);
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if (!exist)
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{
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return ErrorStatus.NotFound;
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@@ -191,7 +190,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
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public ref ResourceRecord GetResourceRecord(Handle<GPUResource> handle, out bool exist)
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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return ref _resources.GetElementReferenceAt(handle.id, handle.generation, out exist);
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return ref _resources.GetElementReferenceAt(handle.ID, handle.Generation, out exist);
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}
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public SharedPtr<ID3D12Resource> GetResource(Handle<GPUResource> handle)
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@@ -224,7 +223,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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ref var info = ref _resources.GetElementReferenceAt(handle.id, handle.generation, out var exist);
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ref var info = ref _resources.GetElementReferenceAt(handle.ID, handle.Generation, out var exist);
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if (!exist || !info.Allocated)
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{
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throw new KeyNotFoundException($"Resource with handle {handle} not found.");
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@@ -256,7 +255,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
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return ErrorStatus.NotFound;
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}
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return (uint)info.viewGroup.srv.value;
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return (uint)info.viewGroup.srv.Value;
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}
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public string? GetResourceName(Handle<GPUResource> handle)
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@@ -281,7 +280,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
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return;
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}
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ref var info = ref _resources.GetElementReferenceAt(handle.id, handle.generation, out var exist);
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ref var info = ref _resources.GetElementReferenceAt(handle.ID, handle.Generation, out var exist);
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if (!exist || !info.Allocated)
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{
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return;
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@@ -293,7 +292,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
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_resourceName.Remove(handle, out var name);
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#endif
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_resources.Remove(handle.id, handle.generation);
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_resources.Remove(handle.ID, handle.Generation);
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}
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public Identifier<Sampler> CreateSampler(ref readonly SamplerDesc desc, int id)
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@@ -328,14 +327,14 @@ internal class D3D12ResourceDatabase : IResourceDatabase
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public bool HasMesh(Handle<Mesh> handle)
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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return _meshes.Contains(handle.id, handle.generation);
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return _meshes.Contains(handle.ID, handle.Generation);
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}
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public ref Mesh GetMeshReference(Handle<Mesh> handle)
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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ref var mesh = ref _meshes.GetElementReferenceAt(handle.id, handle.generation, out var exist);
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ref var mesh = ref _meshes.GetElementReferenceAt(handle.ID, handle.Generation, out var exist);
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if (!exist)
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{
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throw new ArgumentOutOfRangeException(nameof(handle), $"Mesh {handle} is invalid.");
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@@ -348,14 +347,14 @@ internal class D3D12ResourceDatabase : IResourceDatabase
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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ref var mesh = ref _meshes.GetElementReferenceAt(handle.id, handle.generation, out var exist);
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ref var mesh = ref _meshes.GetElementReferenceAt(handle.ID, handle.Generation, out var exist);
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if (!exist)
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{
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return;
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}
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ReleaseResource(ref mesh);
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_meshes.Remove(handle.id, handle.generation);
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_meshes.Remove(handle.ID, handle.Generation);
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}
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public Handle<Material> AddMaterial(ref readonly Material material)
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@@ -369,14 +368,14 @@ internal class D3D12ResourceDatabase : IResourceDatabase
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public bool HasMaterial(Handle<Material> handle)
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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return _materials.Contains(handle.id, handle.generation);
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return _materials.Contains(handle.ID, handle.Generation);
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}
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public ref Material GetMaterialReference(Handle<Material> handle)
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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ref var material = ref _materials.GetElementReferenceAt(handle.id, handle.generation, out var exist);
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ref var material = ref _materials.GetElementReferenceAt(handle.ID, handle.Generation, out var exist);
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if (!exist)
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{
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throw new ArgumentOutOfRangeException(nameof(handle), $"Material handle {handle} is invalid.");
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@@ -389,14 +388,14 @@ internal class D3D12ResourceDatabase : IResourceDatabase
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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ref var material = ref _materials.GetElementReferenceAt(handle.id, handle.generation, out var exist);
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ref var material = ref _materials.GetElementReferenceAt(handle.ID, handle.Generation, out var exist);
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if (!exist)
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{
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return;
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}
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ReleaseResource(ref material);
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_materials.Remove(handle.id, handle.generation);
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_materials.Remove(handle.ID, handle.Generation);
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}
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public Identifier<Shader> AddShader(Shader shader)
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@@ -411,7 +410,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
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public bool HasShader(Identifier<Shader> id)
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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return id.value >= 0 && id.value < _shaders.Count && _shaders[id.value] != null;
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return id.Value >= 0 && id.Value < _shaders.Count && _shaders[id.Value] != null;
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}
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public Shader GetShaderReference(Identifier<Shader> id)
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@@ -423,7 +422,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
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throw new ArgumentOutOfRangeException(nameof(id), $"Shader id {id} is invalid.");
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}
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var shader = _shaders[id.value]!;
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var shader = _shaders[id.Value]!;
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return shader;
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}
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@@ -436,7 +435,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
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return;
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}
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ref var shader = ref _shaders[id.value]!;
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ref var shader = ref _shaders[id.Value]!;
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ReleaseResource(ref shader);
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}
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@@ -479,17 +478,11 @@ internal class D3D12ResourceDatabase : IResourceDatabase
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ReleaseResource(ref shader);
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}
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// Same for shader pass.
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foreach (var kv in _shaderPasses)
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{
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var pass = kv.Value;
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ReleaseResource(ref pass);
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}
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_resources.Dispose();
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_samplers.Dispose();
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_meshes.Dispose();
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_materials.Dispose();
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// _shaderPasses.Dispose();
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_disposed = true;
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