forked from Misaki/GhostEngine
Updated Handle and Identifier that default is invalid
This commit is contained in:
@@ -6,23 +6,30 @@ public interface IKeyType;
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public readonly struct Handle<T> : IEquatable<Handle<T>>
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{
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public readonly int id;
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public readonly int generation;
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public int ID
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{
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get => field - 1;
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}
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public int Generation
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{
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get => field - 1;
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}
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public Handle(int id, int generation)
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{
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this.id = id;
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this.generation = generation;
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ID = id + 1;
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Generation = generation + 1;
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}
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public static Handle<T> Invalid => new(-1, -1);
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public static Handle<T> Invalid => default;
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public readonly bool IsValid => this != Invalid;
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public readonly bool IsNotValid => this == Invalid;
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public readonly bool IsInvalid => this == Invalid;
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public readonly override int GetHashCode()
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{
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return id + (generation << 16);
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return ID + (Generation << 16);
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}
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public readonly override bool Equals(object? obj)
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@@ -32,17 +39,17 @@ public readonly struct Handle<T> : IEquatable<Handle<T>>
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public override string ToString()
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{
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return $"Handle<{typeof(T).Name}>({id}, {generation})";
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return $"Handle<{typeof(T).Name}>({ID}, {Generation})";
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}
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public readonly bool Equals(Handle<T> other)
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{
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return id == other.id;
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return ID == other.ID && Generation == other.Generation;
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}
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public readonly int CompareTo(Handle<T> other)
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{
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return id.CompareTo(other.id);
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return ID.CompareTo(other.ID);
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}
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public static bool operator ==(Handle<T> a, Handle<T> b)
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@@ -58,21 +65,24 @@ public readonly struct Handle<T> : IEquatable<Handle<T>>
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public readonly struct Identifier<T> : IEquatable<Identifier<T>>
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{
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public readonly int value;
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public int Value
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{
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get => field - 1;
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}
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public Identifier(int value)
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{
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this.value = value;
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Value = value + 1;
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}
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public static Identifier<T> Invalid => new(-1);
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public static Identifier<T> Invalid => default;
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public readonly bool IsValid => this != Invalid;
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public readonly bool IsInvalid => this == Invalid;
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public readonly override int GetHashCode()
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{
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return value;
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return Value;
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}
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public readonly override bool Equals(object? obj)
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@@ -82,17 +92,17 @@ public readonly struct Identifier<T> : IEquatable<Identifier<T>>
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public override string ToString()
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{
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return $"Identifier<{typeof(T).Name}>({value})";
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return $"Identifier<{typeof(T).Name}>({Value})";
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}
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public readonly bool Equals(Identifier<T> other)
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{
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return value == other.value;
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return Value == other.Value;
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}
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public readonly int CompareTo(Identifier<T> other)
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{
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return value.CompareTo(other.value);
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return Value.CompareTo(other.Value);
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}
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public static bool operator ==(Identifier<T> a, Identifier<T> b)
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@@ -107,44 +117,48 @@ public readonly struct Identifier<T> : IEquatable<Identifier<T>>
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public static bool operator <(Identifier<T> a, Identifier<T> b)
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{
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return a.value < b.value;
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return a.Value < b.Value;
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}
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public static bool operator >(Identifier<T> a, Identifier<T> b)
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{
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return a.value > b.value;
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return a.Value > b.Value;
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}
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public static bool operator <=(Identifier<T> a, Identifier<T> b)
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{
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return a.value <= b.value;
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return a.Value <= b.Value;
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}
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public static bool operator >=(Identifier<T> a, Identifier<T> b)
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{
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return a.value >= b.value;
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return a.Value >= b.Value;
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}
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public static implicit operator int(Identifier<T> id) => id.value;
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public static implicit operator int(Identifier<T> id) => id.Value;
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public static implicit operator Identifier<T>(int value) => new Identifier<T>(value);
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}
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public readonly struct Key<T>
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{
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public readonly ulong value;
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public ulong Value
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{
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get;
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}
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public Key(ulong value)
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{
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this.value = value;
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Value = value;
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}
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public static Key<T> Invalid => new(0);
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public bool IsValid => this != Invalid;
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public bool IsInvalid => this == Invalid;
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public readonly override int GetHashCode()
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{
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return value.GetHashCode();
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return Value.GetHashCode();
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}
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public readonly override bool Equals(object? obj)
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@@ -154,12 +168,12 @@ public readonly struct Key<T>
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public readonly bool Equals(Key<T> other)
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{
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return value == other.value;
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return Value == other.Value;
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}
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public readonly int CompareTo(Key<T> other)
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{
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return value.CompareTo(other.value);
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return Value.CompareTo(other.Value);
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}
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public static bool operator ==(Key<T> a, Key<T> b)
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@@ -129,7 +129,7 @@ internal static class ComponentRegistry
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s_typeHandleToID[typeHandle] = newID;
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s_nameToRuntimeID[stableName] = newID;
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s_runtimeIDToType[newID.value] = typeof(T);
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s_runtimeIDToType[newID.Value] = typeof(T);
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return newID;
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}
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@@ -179,9 +179,9 @@ internal static class ComponentRegistry
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var largestID = 0;
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foreach (var id in componentTypeIDs)
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{
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if (id.value > largestID)
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if (id.Value > largestID)
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{
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largestID = id.value;
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largestID = id.Value;
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}
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}
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@@ -192,7 +192,7 @@ internal static class ComponentRegistry
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var bitSet = new SpanBitSet(bits);
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foreach (var id in componentTypeIDs)
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{
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bitSet.SetBit(id.value);
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bitSet.SetBit(id.Value);
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}
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return bitSet.GetHashCode();
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@@ -112,7 +112,7 @@ public readonly unsafe ref struct ChunkView
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private Archetype.ComponentMemoryLayout GetLayout(Identifier<IComponent> id)
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{
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var layout = _layouts[id.value];
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var layout = _layouts[id.Value];
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if (layout.enableBitsOffset == -1)
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{
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throw new InvalidOperationException($"Component {id} is not exist in the archetype.");
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@@ -502,7 +502,7 @@ public ref partial struct QueryBuilder
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{
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foreach (var id in list)
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{
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if (id.value > max) max = id.value;
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if (id.Value > max) max = id.Value;
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}
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}
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@@ -58,7 +58,7 @@ public abstract class SystemBase : ISystem
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protected void RequireQueryForUpdate(Identifier<EntityQuery> queryID)
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{
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_requiredQueries ??= new List<int>(4);
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_requiredQueries.Add(queryID.value);
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_requiredQueries.Add(queryID.Value);
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}
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void ISystem.Initialize(ref readonly SystemAPI systemAPI)
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@@ -1,4 +1,3 @@
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namespace Ghost.Entities;
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public unsafe partial struct EntityQuery
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@@ -13,7 +12,7 @@ public unsafe partial struct EntityQuery
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var compTypeIDs = stackalloc int[]
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{
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comp0TypeID.value,
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comp0TypeID.Value,
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};
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var changedCompIDs = stackalloc int[1];
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@@ -99,8 +98,8 @@ public unsafe partial struct EntityQuery
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var compTypeIDs = stackalloc int[]
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{
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comp0TypeID.value,
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comp1TypeID.value,
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comp0TypeID.Value,
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comp1TypeID.Value,
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};
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var changedCompIDs = stackalloc int[2];
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@@ -189,9 +188,9 @@ public unsafe partial struct EntityQuery
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var compTypeIDs = stackalloc int[]
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{
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comp0TypeID.value,
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comp1TypeID.value,
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comp2TypeID.value,
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comp0TypeID.Value,
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comp1TypeID.Value,
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comp2TypeID.Value,
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};
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var changedCompIDs = stackalloc int[3];
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@@ -283,10 +282,10 @@ public unsafe partial struct EntityQuery
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var compTypeIDs = stackalloc int[]
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{
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comp0TypeID.value,
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comp1TypeID.value,
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comp2TypeID.value,
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comp3TypeID.value,
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comp0TypeID.Value,
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comp1TypeID.Value,
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comp2TypeID.Value,
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comp3TypeID.Value,
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};
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var changedCompIDs = stackalloc int[4];
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@@ -381,11 +380,11 @@ public unsafe partial struct EntityQuery
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var compTypeIDs = stackalloc int[]
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{
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comp0TypeID.value,
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comp1TypeID.value,
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comp2TypeID.value,
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comp3TypeID.value,
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comp4TypeID.value,
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comp0TypeID.Value,
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comp1TypeID.Value,
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comp2TypeID.Value,
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comp3TypeID.Value,
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comp4TypeID.Value,
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};
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var changedCompIDs = stackalloc int[5];
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@@ -483,12 +482,12 @@ public unsafe partial struct EntityQuery
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var compTypeIDs = stackalloc int[]
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{
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comp0TypeID.value,
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comp1TypeID.value,
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comp2TypeID.value,
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comp3TypeID.value,
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comp4TypeID.value,
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comp5TypeID.value,
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comp0TypeID.Value,
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comp1TypeID.Value,
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comp2TypeID.Value,
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comp3TypeID.Value,
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comp4TypeID.Value,
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comp5TypeID.Value,
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};
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var changedCompIDs = stackalloc int[6];
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@@ -589,13 +588,13 @@ public unsafe partial struct EntityQuery
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var compTypeIDs = stackalloc int[]
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{
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comp0TypeID.value,
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comp1TypeID.value,
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comp2TypeID.value,
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comp3TypeID.value,
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comp4TypeID.value,
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comp5TypeID.value,
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comp6TypeID.value,
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comp0TypeID.Value,
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comp1TypeID.Value,
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comp2TypeID.Value,
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comp3TypeID.Value,
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comp4TypeID.Value,
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comp5TypeID.Value,
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comp6TypeID.Value,
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};
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var changedCompIDs = stackalloc int[7];
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@@ -699,14 +698,14 @@ public unsafe partial struct EntityQuery
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var compTypeIDs = stackalloc int[]
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{
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comp0TypeID.value,
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comp1TypeID.value,
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comp2TypeID.value,
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comp3TypeID.value,
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comp4TypeID.value,
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comp5TypeID.value,
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comp6TypeID.value,
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comp7TypeID.value,
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comp0TypeID.Value,
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comp1TypeID.Value,
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comp2TypeID.Value,
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comp3TypeID.Value,
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comp4TypeID.Value,
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comp5TypeID.Value,
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comp6TypeID.Value,
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comp7TypeID.Value,
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};
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var changedCompIDs = stackalloc int[8];
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@@ -797,7 +796,7 @@ public unsafe partial struct EntityQuery
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var compTypeIDs = stackalloc int[]
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{
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comp0TypeID.value,
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comp0TypeID.Value,
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};
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var changedCompIDs = stackalloc int[1];
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@@ -884,8 +883,8 @@ public unsafe partial struct EntityQuery
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var compTypeIDs = stackalloc int[]
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{
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comp0TypeID.value,
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comp1TypeID.value,
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comp0TypeID.Value,
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comp1TypeID.Value,
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};
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var changedCompIDs = stackalloc int[2];
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@@ -975,9 +974,9 @@ public unsafe partial struct EntityQuery
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var compTypeIDs = stackalloc int[]
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{
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comp0TypeID.value,
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comp1TypeID.value,
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comp2TypeID.value,
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comp0TypeID.Value,
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comp1TypeID.Value,
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comp2TypeID.Value,
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};
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var changedCompIDs = stackalloc int[3];
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@@ -1070,10 +1069,10 @@ public unsafe partial struct EntityQuery
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var compTypeIDs = stackalloc int[]
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{
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comp0TypeID.value,
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comp1TypeID.value,
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comp2TypeID.value,
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comp3TypeID.value,
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comp0TypeID.Value,
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comp1TypeID.Value,
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comp2TypeID.Value,
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comp3TypeID.Value,
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};
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var changedCompIDs = stackalloc int[4];
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@@ -1169,11 +1168,11 @@ public unsafe partial struct EntityQuery
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var compTypeIDs = stackalloc int[]
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{
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comp0TypeID.value,
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comp1TypeID.value,
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comp2TypeID.value,
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comp3TypeID.value,
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comp4TypeID.value,
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comp0TypeID.Value,
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comp1TypeID.Value,
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comp2TypeID.Value,
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comp3TypeID.Value,
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comp4TypeID.Value,
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};
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var changedCompIDs = stackalloc int[5];
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@@ -1272,12 +1271,12 @@ public unsafe partial struct EntityQuery
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var compTypeIDs = stackalloc int[]
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{
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comp0TypeID.value,
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comp1TypeID.value,
|
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comp2TypeID.value,
|
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comp3TypeID.value,
|
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comp4TypeID.value,
|
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comp5TypeID.value,
|
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comp0TypeID.Value,
|
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comp1TypeID.Value,
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comp2TypeID.Value,
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comp3TypeID.Value,
|
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comp4TypeID.Value,
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comp5TypeID.Value,
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};
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var changedCompIDs = stackalloc int[6];
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@@ -1379,13 +1378,13 @@ public unsafe partial struct EntityQuery
|
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var compTypeIDs = stackalloc int[]
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{
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comp0TypeID.value,
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comp1TypeID.value,
|
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comp2TypeID.value,
|
||||
comp3TypeID.value,
|
||||
comp4TypeID.value,
|
||||
comp5TypeID.value,
|
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comp6TypeID.value,
|
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comp0TypeID.Value,
|
||||
comp1TypeID.Value,
|
||||
comp2TypeID.Value,
|
||||
comp3TypeID.Value,
|
||||
comp4TypeID.Value,
|
||||
comp5TypeID.Value,
|
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comp6TypeID.Value,
|
||||
};
|
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|
||||
var changedCompIDs = stackalloc int[7];
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@@ -1490,14 +1489,14 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
var compTypeIDs = stackalloc int[]
|
||||
{
|
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comp0TypeID.value,
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comp1TypeID.value,
|
||||
comp2TypeID.value,
|
||||
comp3TypeID.value,
|
||||
comp4TypeID.value,
|
||||
comp5TypeID.value,
|
||||
comp6TypeID.value,
|
||||
comp7TypeID.value,
|
||||
comp0TypeID.Value,
|
||||
comp1TypeID.Value,
|
||||
comp2TypeID.Value,
|
||||
comp3TypeID.Value,
|
||||
comp4TypeID.Value,
|
||||
comp5TypeID.Value,
|
||||
comp6TypeID.Value,
|
||||
comp7TypeID.Value,
|
||||
};
|
||||
|
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var changedCompIDs = stackalloc int[8];
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@@ -32,7 +32,7 @@ public unsafe partial struct EntityQuery
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var compTypeIDs = stackalloc int[]
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{
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<# for (var localIndex = 0; localIndex < i; localIndex++) { #>
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comp<#= localIndex #>TypeID.value,
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comp<#= localIndex #>TypeID.Value,
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<# } #>
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};
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@@ -21,7 +21,7 @@ public partial class World
|
||||
{
|
||||
if (s_freeWorldSlots.TryDequeue(out var index))
|
||||
{
|
||||
s_worlds[index.value] = new World(index, entityCapacity, jobScheduler);
|
||||
s_worlds[index.Value] = new World(index, entityCapacity, jobScheduler);
|
||||
}
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else
|
||||
{
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@@ -29,7 +29,7 @@ public partial class World
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||||
s_worlds.Add(new World(index, entityCapacity, jobScheduler));
|
||||
}
|
||||
|
||||
return s_worlds[index.value]!;
|
||||
return s_worlds[index.Value]!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,12 +37,12 @@ public partial class World
|
||||
{
|
||||
lock (s_worlds)
|
||||
{
|
||||
if (id.value < 0 || id.value >= s_worlds.Count)
|
||||
if (id.Value < 0 || id.Value >= s_worlds.Count)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var world = s_worlds[id.value];
|
||||
var world = s_worlds[id.Value];
|
||||
world?.Dispose();
|
||||
}
|
||||
}
|
||||
@@ -51,12 +51,12 @@ public partial class World
|
||||
internal static World GetWorldUncheck(Identifier<World> id)
|
||||
{
|
||||
#if DEBUG || GHOST_EDITOR
|
||||
if (id.value < 0 || id.value >= s_worlds.Count)
|
||||
if (id.Value < 0 || id.Value >= s_worlds.Count)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(id), "World ID is out of range.");
|
||||
}
|
||||
|
||||
var world = s_worlds[id.value];
|
||||
var world = s_worlds[id.Value];
|
||||
return world is null ? throw new InvalidOperationException("World not found.") : world;
|
||||
#else
|
||||
return s_worlds[id.value]!;
|
||||
@@ -66,12 +66,12 @@ public partial class World
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Result<World, ErrorStatus> GetWorld(Identifier<World> id)
|
||||
{
|
||||
if (id.value < 0 || id.value >= s_worlds.Count)
|
||||
if (id.Value < 0 || id.Value >= s_worlds.Count)
|
||||
{
|
||||
return ErrorStatus.InvalidArgument;
|
||||
}
|
||||
|
||||
var world = s_worlds[id.value];
|
||||
var world = s_worlds[id.Value];
|
||||
return world is null ? ErrorStatus.NotFound : world;
|
||||
}
|
||||
}
|
||||
@@ -175,7 +175,7 @@ public partial class World : IDisposable, IEquatable<World>
|
||||
for (int i = 0; i < _entityQueries.Count; i++)
|
||||
{
|
||||
ref var query = ref _entityQueries[i];
|
||||
query.AddArchetypeIfMatch(in _archetypes[arcID.value]);
|
||||
query.AddArchetypeIfMatch(in _archetypes[arcID.Value]);
|
||||
}
|
||||
|
||||
return arcID;
|
||||
@@ -195,7 +195,7 @@ public partial class World : IDisposable, IEquatable<World>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal ref Archetype GetArchetypeReference(Identifier<Archetype> id)
|
||||
{
|
||||
return ref _archetypes[id.value];
|
||||
return ref _archetypes[id.Value];
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -205,7 +205,7 @@ public partial class World : IDisposable, IEquatable<World>
|
||||
_entityQueries.Add(new EntityQuery(queryID, _id, mask));
|
||||
_querieLookup.Add(maskHash, queryID);
|
||||
|
||||
ref var query = ref _entityQueries[queryID.value];
|
||||
ref var query = ref _entityQueries[queryID.Value];
|
||||
for (var i = 0; i < _archetypes.Count; i++)
|
||||
{
|
||||
query.AddArchetypeIfMatch(in _archetypes[i]);
|
||||
@@ -251,7 +251,7 @@ public partial class World : IDisposable, IEquatable<World>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public ref EntityQuery GetEntityQueryReference(Identifier<EntityQuery> id)
|
||||
{
|
||||
return ref _entityQueries[id.value];
|
||||
return ref _entityQueries[id.Value];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -6,6 +6,16 @@ namespace Ghost.Graphics.Contracts;
|
||||
|
||||
public interface IRenderTargetStrategy
|
||||
{
|
||||
ViewportDesc Viewport
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
RectDesc Scissor
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a handle to the current render target texture.
|
||||
/// </summary>
|
||||
|
||||
@@ -8,9 +8,22 @@ internal class SwapChainTargetStrategy : IRenderTargetStrategy
|
||||
{
|
||||
private readonly ISwapChain _swapChain;
|
||||
|
||||
public ViewportDesc Viewport
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public RectDesc Scissor
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public SwapChainTargetStrategy(ISwapChain swapChain)
|
||||
{
|
||||
_swapChain = swapChain;
|
||||
|
||||
Viewport = new ViewportDesc { Width = swapChain.Width, Height = swapChain.Height, MinDepth = 0, MaxDepth = 1 };
|
||||
Scissor = new RectDesc { Right = swapChain.Width, Bottom = swapChain.Height };
|
||||
}
|
||||
|
||||
public Handle<Texture> GetRenderTarget()
|
||||
@@ -38,6 +51,16 @@ internal class TextureTargetStrategy : IRenderTargetStrategy
|
||||
{
|
||||
private readonly Handle<Texture> _texture;
|
||||
|
||||
public ViewportDesc Viewport
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public RectDesc Scissor
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public TextureTargetStrategy(Handle<Texture> texture)
|
||||
{
|
||||
_texture = texture;
|
||||
|
||||
@@ -12,21 +12,21 @@ public static class ResourceHandleExtensions
|
||||
{
|
||||
public static Handle<GPUResource> AsResource(this Handle<Texture> texture)
|
||||
{
|
||||
return new Handle<GPUResource>(texture.id, texture.generation);
|
||||
return new Handle<GPUResource>(texture.ID, texture.Generation);
|
||||
}
|
||||
|
||||
public static Handle<GPUResource> AsResource(this Handle<GraphicsBuffer> buffer)
|
||||
{
|
||||
return new Handle<GPUResource>(buffer.id, buffer.generation);
|
||||
return new Handle<GPUResource>(buffer.ID, buffer.Generation);
|
||||
}
|
||||
|
||||
internal static Handle<Texture> AsTexture(this Handle<GPUResource> resource)
|
||||
{
|
||||
return new Handle<Texture>(resource.id, resource.generation);
|
||||
return new Handle<Texture>(resource.ID, resource.Generation);
|
||||
}
|
||||
|
||||
internal static Handle<GraphicsBuffer> AsGraphicsBuffer(this Handle<GPUResource> resource)
|
||||
{
|
||||
return new Handle<GraphicsBuffer>(resource.id, resource.generation);
|
||||
return new Handle<GraphicsBuffer>(resource.ID, resource.Generation);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@ using Ghost.Core.Graphics;
|
||||
using Ghost.Graphics.RHI;
|
||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||
using Misaki.HighPerformance.LowLevel.Collections;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ghost.Graphics.Core;
|
||||
|
||||
@@ -41,7 +40,7 @@ public struct ShaderPass : IResourceReleasable
|
||||
|
||||
// TODO: Shader variant.
|
||||
|
||||
void IResourceReleasable.ReleaseResource(IResourceDatabase database)
|
||||
readonly void IResourceReleasable.ReleaseResource(IResourceDatabase database)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,8 +114,10 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
#if DEBUG
|
||||
[DoesNotReturn]
|
||||
#endif
|
||||
private static void RecordError(string cmdName, ErrorStatus status)
|
||||
#else
|
||||
private void RecordError(string cmdName, ErrorStatus status)
|
||||
#endif
|
||||
{
|
||||
#if DEBUG
|
||||
throw new InvalidOperationException($"Error at {cmdName} with {status}");
|
||||
|
||||
@@ -70,14 +70,14 @@ internal unsafe class D3D12DescriptorAllocator : IDisposable
|
||||
public D3D12_CPU_DESCRIPTOR_HANDLE GetCpuHandle(Identifier<RTVDescriptor> descriptor)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
return _rtvHeap.GetCpuHandle(descriptor.value);
|
||||
return _rtvHeap.GetCpuHandle(descriptor.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Release(Identifier<RTVDescriptor> descriptor)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
_rtvHeap.ReleaseDescriptor(descriptor.value);
|
||||
_rtvHeap.ReleaseDescriptor(descriptor.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -95,7 +95,7 @@ internal unsafe class D3D12DescriptorAllocator : IDisposable
|
||||
public void MakePersistent(Identifier<RTVDescriptor> descriptor)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
_rtvHeap.CopyToPersistentHeap(descriptor.value);
|
||||
_rtvHeap.CopyToPersistentHeap(descriptor.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -155,13 +155,13 @@ internal unsafe class D3D12DescriptorAllocator : IDisposable
|
||||
public D3D12_CPU_DESCRIPTOR_HANDLE GetCpuHandle(Identifier<DSVDescriptor> descriptor)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
return _dsvHeap.GetCpuHandle(descriptor.value);
|
||||
return _dsvHeap.GetCpuHandle(descriptor.Value);
|
||||
}
|
||||
|
||||
public void Release(Identifier<DSVDescriptor> descriptor)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
_dsvHeap.ReleaseDescriptor(descriptor.value);
|
||||
_dsvHeap.ReleaseDescriptor(descriptor.Value);
|
||||
}
|
||||
|
||||
public void Release(ReadOnlySpan<Identifier<DSVDescriptor>> descriptors)
|
||||
@@ -178,7 +178,7 @@ internal unsafe class D3D12DescriptorAllocator : IDisposable
|
||||
public void MakePersistent(Identifier<DSVDescriptor> descriptor)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
_dsvHeap.CopyToPersistentHeap(descriptor.value);
|
||||
_dsvHeap.CopyToPersistentHeap(descriptor.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -240,25 +240,25 @@ internal unsafe class D3D12DescriptorAllocator : IDisposable
|
||||
public D3D12_CPU_DESCRIPTOR_HANDLE GetCpuHandle(Identifier<CbvSrvUavDescriptor> descriptor)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
return _cbvSrvUavHeap.GetCpuHandle(descriptor.value);
|
||||
return _cbvSrvUavHeap.GetCpuHandle(descriptor.Value);
|
||||
}
|
||||
|
||||
public D3D12_CPU_DESCRIPTOR_HANDLE GetCpuHandleShaderVisible(Identifier<CbvSrvUavDescriptor> descriptor)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
return _cbvSrvUavHeap.GetCpuHandleShaderVisible(descriptor.value);
|
||||
return _cbvSrvUavHeap.GetCpuHandleShaderVisible(descriptor.Value);
|
||||
}
|
||||
|
||||
public D3D12_GPU_DESCRIPTOR_HANDLE GetGpuHandle(Identifier<CbvSrvUavDescriptor> descriptor)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
return _cbvSrvUavHeap.GetGpuHandle(descriptor.value);
|
||||
return _cbvSrvUavHeap.GetGpuHandle(descriptor.Value);
|
||||
}
|
||||
|
||||
public void Release(Identifier<CbvSrvUavDescriptor> descriptor)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
_cbvSrvUavHeap.ReleaseDescriptor(descriptor.value);
|
||||
_cbvSrvUavHeap.ReleaseDescriptor(descriptor.Value);
|
||||
}
|
||||
|
||||
public void Release(ReadOnlySpan<Identifier<CbvSrvUavDescriptor>> descriptors)
|
||||
@@ -275,7 +275,7 @@ internal unsafe class D3D12DescriptorAllocator : IDisposable
|
||||
public void MakePersistent(Identifier<CbvSrvUavDescriptor> descriptor)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
_cbvSrvUavHeap.CopyToPersistentHeap(descriptor.value);
|
||||
_cbvSrvUavHeap.CopyToPersistentHeap(descriptor.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -337,25 +337,25 @@ internal unsafe class D3D12DescriptorAllocator : IDisposable
|
||||
public D3D12_CPU_DESCRIPTOR_HANDLE GetCpuHandle(Identifier<SamplerDescriptor> descriptor)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
return _samplerHeap.GetCpuHandle(descriptor.value);
|
||||
return _samplerHeap.GetCpuHandle(descriptor.Value);
|
||||
}
|
||||
|
||||
public D3D12_CPU_DESCRIPTOR_HANDLE GetCpuHandleShaderVisible(Identifier<SamplerDescriptor> descriptor)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
return _samplerHeap.GetCpuHandleShaderVisible(descriptor.value);
|
||||
return _samplerHeap.GetCpuHandleShaderVisible(descriptor.Value);
|
||||
}
|
||||
|
||||
public D3D12_GPU_DESCRIPTOR_HANDLE GetGpuHandle(Identifier<SamplerDescriptor> descriptor)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
return _samplerHeap.GetGpuHandle(descriptor.value);
|
||||
return _samplerHeap.GetGpuHandle(descriptor.Value);
|
||||
}
|
||||
|
||||
public void Release(Identifier<SamplerDescriptor> descriptor)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
_samplerHeap.ReleaseDescriptor(descriptor.value);
|
||||
_samplerHeap.ReleaseDescriptor(descriptor.Value);
|
||||
}
|
||||
|
||||
public void Release(ReadOnlySpan<Identifier<SamplerDescriptor>> descriptors)
|
||||
|
||||
@@ -51,6 +51,7 @@ internal unsafe class D3D12PipelineLibrary : IPipelineLibrary
|
||||
CreateDefaultRootSignature().ThrowIfFailed();
|
||||
}
|
||||
|
||||
// TODO: Maybe we don't need 4 root signature. We can use bindless for global, per-view, and per-object buffers as well.
|
||||
private Result CreateDefaultRootSignature()
|
||||
{
|
||||
_defaultRootSignature = default;
|
||||
|
||||
@@ -53,7 +53,7 @@ internal class D3D12Renderer : IRenderer
|
||||
}
|
||||
|
||||
var target = RenderTargetStrategy.GetRenderTarget();
|
||||
if (target.IsNotValid)
|
||||
if (target.IsInvalid)
|
||||
{
|
||||
return Result.Failure("Render target is invalid.");
|
||||
}
|
||||
@@ -64,7 +64,7 @@ internal class D3D12Renderer : IRenderer
|
||||
// NOTE: Temperary solution: render directly to the swap chain back buffer if available.
|
||||
// HACK: This is hard coded for testing purposes only.
|
||||
|
||||
var error = RenderScene(target);
|
||||
var error = RenderScene(target, RenderTargetStrategy.Viewport, RenderTargetStrategy.Scissor);
|
||||
if (error != ErrorStatus.None)
|
||||
{
|
||||
_commandBuffer.End();
|
||||
@@ -85,7 +85,7 @@ internal class D3D12Renderer : IRenderer
|
||||
}
|
||||
|
||||
// TODO: A proper render graph integration.
|
||||
private ErrorStatus RenderScene(Handle<Texture> target)
|
||||
private ErrorStatus RenderScene(Handle<Texture> target, ViewportDesc viewport, RectDesc rect)
|
||||
{
|
||||
var clearColor = new Color128 { r = 1.0f, g = 0.0f, b = 1.0f, a = 1.0f };
|
||||
|
||||
@@ -112,20 +112,9 @@ internal class D3D12Renderer : IRenderer
|
||||
_pass.Initialize(ref ctx);
|
||||
}
|
||||
|
||||
var result = _resourceDatabase.GetResourceDescription(target.AsResource());
|
||||
if (result.IsFailure)
|
||||
{
|
||||
return result.Error;
|
||||
}
|
||||
|
||||
// TODO: Decouple viewport and scissor from the texture size.
|
||||
var texDesc = result.Value.TextureDescription;
|
||||
var viewport = new ViewportDesc { Width = texDesc.Width, Height = texDesc.Height, MinDepth = 0, MaxDepth = 1 };
|
||||
var scissor = new RectDesc { Right = texDesc.Width, Bottom = texDesc.Height };
|
||||
|
||||
_commandBuffer.BeginRenderPass(rtDesc, depthDesc, false);
|
||||
_commandBuffer.SetViewport(viewport);
|
||||
_commandBuffer.SetScissorRect(scissor);
|
||||
_commandBuffer.SetScissorRect(rect);
|
||||
|
||||
// NOTE: Testing only.
|
||||
_pass.Execute(ref ctx);
|
||||
|
||||
@@ -879,7 +879,7 @@ internal sealed unsafe partial class D3D12ResourceAllocator : IResourceAllocator
|
||||
var cpuHandle = _descriptorAllocator.GetCpuHandleShaderVisible(samplerDescriptor);
|
||||
_device.NativeDevice.Get()->CreateSampler(&samplerDesc, cpuHandle);
|
||||
|
||||
return _resourceDatabase.CreateSampler(in desc, samplerDescriptor.value);
|
||||
return _resourceDatabase.CreateSampler(in desc, samplerDescriptor.Value);
|
||||
}
|
||||
|
||||
public Handle<Mesh> CreateMesh(UnsafeList<Vertex> vertices, UnsafeList<uint> indices)
|
||||
|
||||
@@ -6,7 +6,6 @@ using Misaki.HighPerformance.Collections;
|
||||
using Misaki.HighPerformance.LowLevel;
|
||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||
using Misaki.HighPerformance.LowLevel.Collections;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using TerraFX.Interop.DirectX;
|
||||
|
||||
@@ -64,7 +63,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
this.viewGroup = viewGroup;
|
||||
this.cpuFenceValue = ~0u;
|
||||
this.state = state;
|
||||
this.desc = ResourceDesc.FromD3D12(resource->GetDesc());
|
||||
this.desc = resource->GetDesc().ToResourceDesc();
|
||||
}
|
||||
|
||||
public uint Release(D3D12DescriptorAllocator descriptorAllocator)
|
||||
@@ -102,7 +101,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
private UnsafeSlotMap<Mesh> _meshes;
|
||||
private UnsafeSlotMap<Material> _materials;
|
||||
private readonly DynamicArray<Shader?> _shaders; // NOTE: We use a simple list since shader is not frequently added/removed. This can save 4 bytes for each ecs component.
|
||||
private readonly Dictionary<ShaderPassKey, ShaderPass> _shaderPasses; // NOTE: The reason we use Dictionary here is that ShaderPassKey is a presistence identifier across multiple application sessions.
|
||||
// private UnsafeHashMap<ShaderPassKey, ShaderPass> _shaderPasses; // NOTE: The reason we use Dictionary here is that ShaderPassKey is a presistence identifier across multiple application sessions.
|
||||
|
||||
private bool _disposed;
|
||||
|
||||
@@ -118,7 +117,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
_meshes = new UnsafeSlotMap<Mesh>(64, Allocator.Persistent, AllocationOption.Clear);
|
||||
_materials = new UnsafeSlotMap<Material>(16, Allocator.Persistent, AllocationOption.Clear);
|
||||
_shaders = new DynamicArray<Shader?>(16);
|
||||
_shaderPasses = new Dictionary<ShaderPassKey, ShaderPass>(16);
|
||||
// _shaderPasses = new UnsafeHashMap<ShaderPassKey, ShaderPass>(32, Allocator.Persistent);
|
||||
}
|
||||
|
||||
~D3D12ResourceDatabase()
|
||||
@@ -172,14 +171,14 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
public bool HasResource(Handle<GPUResource> handle)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
return _resources.Contains(handle.id, handle.generation);
|
||||
return _resources.Contains(handle.ID, handle.Generation);
|
||||
}
|
||||
|
||||
public RefResult<ResourceRecord, ErrorStatus> GetResourceRecord(Handle<GPUResource> handle)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
|
||||
ref var info = ref _resources.GetElementReferenceAt(handle.id, handle.generation, out var exist);
|
||||
ref var info = ref _resources.GetElementReferenceAt(handle.ID, handle.Generation, out var exist);
|
||||
if (!exist)
|
||||
{
|
||||
return ErrorStatus.NotFound;
|
||||
@@ -191,7 +190,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
public ref ResourceRecord GetResourceRecord(Handle<GPUResource> handle, out bool exist)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
return ref _resources.GetElementReferenceAt(handle.id, handle.generation, out exist);
|
||||
return ref _resources.GetElementReferenceAt(handle.ID, handle.Generation, out exist);
|
||||
}
|
||||
|
||||
public SharedPtr<ID3D12Resource> GetResource(Handle<GPUResource> handle)
|
||||
@@ -224,7 +223,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
|
||||
ref var info = ref _resources.GetElementReferenceAt(handle.id, handle.generation, out var exist);
|
||||
ref var info = ref _resources.GetElementReferenceAt(handle.ID, handle.Generation, out var exist);
|
||||
if (!exist || !info.Allocated)
|
||||
{
|
||||
throw new KeyNotFoundException($"Resource with handle {handle} not found.");
|
||||
@@ -256,7 +255,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
return ErrorStatus.NotFound;
|
||||
}
|
||||
|
||||
return (uint)info.viewGroup.srv.value;
|
||||
return (uint)info.viewGroup.srv.Value;
|
||||
}
|
||||
|
||||
public string? GetResourceName(Handle<GPUResource> handle)
|
||||
@@ -281,7 +280,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
return;
|
||||
}
|
||||
|
||||
ref var info = ref _resources.GetElementReferenceAt(handle.id, handle.generation, out var exist);
|
||||
ref var info = ref _resources.GetElementReferenceAt(handle.ID, handle.Generation, out var exist);
|
||||
if (!exist || !info.Allocated)
|
||||
{
|
||||
return;
|
||||
@@ -293,7 +292,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
_resourceName.Remove(handle, out var name);
|
||||
#endif
|
||||
|
||||
_resources.Remove(handle.id, handle.generation);
|
||||
_resources.Remove(handle.ID, handle.Generation);
|
||||
}
|
||||
|
||||
public Identifier<Sampler> CreateSampler(ref readonly SamplerDesc desc, int id)
|
||||
@@ -328,14 +327,14 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
public bool HasMesh(Handle<Mesh> handle)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
return _meshes.Contains(handle.id, handle.generation);
|
||||
return _meshes.Contains(handle.ID, handle.Generation);
|
||||
}
|
||||
|
||||
public ref Mesh GetMeshReference(Handle<Mesh> handle)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
|
||||
ref var mesh = ref _meshes.GetElementReferenceAt(handle.id, handle.generation, out var exist);
|
||||
ref var mesh = ref _meshes.GetElementReferenceAt(handle.ID, handle.Generation, out var exist);
|
||||
if (!exist)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(handle), $"Mesh {handle} is invalid.");
|
||||
@@ -348,14 +347,14 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
|
||||
ref var mesh = ref _meshes.GetElementReferenceAt(handle.id, handle.generation, out var exist);
|
||||
ref var mesh = ref _meshes.GetElementReferenceAt(handle.ID, handle.Generation, out var exist);
|
||||
if (!exist)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ReleaseResource(ref mesh);
|
||||
_meshes.Remove(handle.id, handle.generation);
|
||||
_meshes.Remove(handle.ID, handle.Generation);
|
||||
}
|
||||
|
||||
public Handle<Material> AddMaterial(ref readonly Material material)
|
||||
@@ -369,14 +368,14 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
public bool HasMaterial(Handle<Material> handle)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
return _materials.Contains(handle.id, handle.generation);
|
||||
return _materials.Contains(handle.ID, handle.Generation);
|
||||
}
|
||||
|
||||
public ref Material GetMaterialReference(Handle<Material> handle)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
|
||||
ref var material = ref _materials.GetElementReferenceAt(handle.id, handle.generation, out var exist);
|
||||
ref var material = ref _materials.GetElementReferenceAt(handle.ID, handle.Generation, out var exist);
|
||||
if (!exist)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(handle), $"Material handle {handle} is invalid.");
|
||||
@@ -389,14 +388,14 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
|
||||
ref var material = ref _materials.GetElementReferenceAt(handle.id, handle.generation, out var exist);
|
||||
ref var material = ref _materials.GetElementReferenceAt(handle.ID, handle.Generation, out var exist);
|
||||
if (!exist)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ReleaseResource(ref material);
|
||||
_materials.Remove(handle.id, handle.generation);
|
||||
_materials.Remove(handle.ID, handle.Generation);
|
||||
}
|
||||
|
||||
public Identifier<Shader> AddShader(Shader shader)
|
||||
@@ -411,7 +410,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
public bool HasShader(Identifier<Shader> id)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
return id.value >= 0 && id.value < _shaders.Count && _shaders[id.value] != null;
|
||||
return id.Value >= 0 && id.Value < _shaders.Count && _shaders[id.Value] != null;
|
||||
}
|
||||
|
||||
public Shader GetShaderReference(Identifier<Shader> id)
|
||||
@@ -423,7 +422,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
throw new ArgumentOutOfRangeException(nameof(id), $"Shader id {id} is invalid.");
|
||||
}
|
||||
|
||||
var shader = _shaders[id.value]!;
|
||||
var shader = _shaders[id.Value]!;
|
||||
return shader;
|
||||
}
|
||||
|
||||
@@ -436,7 +435,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
return;
|
||||
}
|
||||
|
||||
ref var shader = ref _shaders[id.value]!;
|
||||
ref var shader = ref _shaders[id.Value]!;
|
||||
ReleaseResource(ref shader);
|
||||
}
|
||||
|
||||
@@ -479,17 +478,11 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
ReleaseResource(ref shader);
|
||||
}
|
||||
|
||||
// Same for shader pass.
|
||||
foreach (var kv in _shaderPasses)
|
||||
{
|
||||
var pass = kv.Value;
|
||||
ReleaseResource(ref pass);
|
||||
}
|
||||
|
||||
_resources.Dispose();
|
||||
_samplers.Dispose();
|
||||
_meshes.Dispose();
|
||||
_materials.Dispose();
|
||||
// _shaderPasses.Dispose();
|
||||
|
||||
_disposed = true;
|
||||
|
||||
|
||||
@@ -166,6 +166,33 @@ internal unsafe static class D3D12Utility
|
||||
};
|
||||
}
|
||||
|
||||
public static ResourceDesc ToResourceDesc(this D3D12_RESOURCE_DESC desc)
|
||||
{
|
||||
if (desc.Dimension == D3D12_RESOURCE_DIMENSION.D3D12_RESOURCE_DIMENSION_BUFFER)
|
||||
{
|
||||
return ResourceDesc.Buffer(new BufferDesc
|
||||
{
|
||||
Size = (uint)desc.Width,
|
||||
Stride = 0,
|
||||
Usage = BufferUsage.None,
|
||||
MemoryType = ResourceMemoryType.Default
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
return ResourceDesc.Texture(new TextureDesc
|
||||
{
|
||||
Width = (uint)desc.Width,
|
||||
Height = desc.Height,
|
||||
Slice = desc.DepthOrArraySize,
|
||||
Format = desc.Format.ToTextureFormat(),
|
||||
Dimension = desc.Dimension.ToTextureDimension(),
|
||||
MipLevels = desc.MipLevels,
|
||||
Usage = TextureUsage.None,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static D3D12_RASTERIZER_DESC D3D12_RASTERIZER_DESC_CREATE(
|
||||
D3D12_FILL_MODE fillMode,
|
||||
|
||||
@@ -1,17 +1,15 @@
|
||||
using Ghost.Core;
|
||||
using Ghost.Core.Graphics;
|
||||
using Ghost.Graphics.Core;
|
||||
using Ghost.Graphics.D3D12.Utilities;
|
||||
using Misaki.HighPerformance.Mathematics;
|
||||
using Misaki.HighPerformance.Utilities;
|
||||
using System.IO.Hashing;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using TerraFX.Interop.DirectX;
|
||||
|
||||
namespace Ghost.Graphics.RHI;
|
||||
|
||||
public readonly struct ShaderPassKey
|
||||
public readonly struct ShaderPassKey : IEquatable<ShaderPassKey>
|
||||
{
|
||||
public readonly ulong value;
|
||||
|
||||
@@ -31,10 +29,30 @@ public readonly struct ShaderPassKey
|
||||
return value.ToString("X16");
|
||||
}
|
||||
|
||||
public bool Equals(ShaderPassKey other)
|
||||
{
|
||||
return value == other.value;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return value.GetHashCode();
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return obj is ShaderPassKey key && Equals(key);
|
||||
}
|
||||
|
||||
public static bool operator ==(ShaderPassKey left, ShaderPassKey right)
|
||||
{
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
public static bool operator !=(ShaderPassKey left, ShaderPassKey right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct GraphicsPipelineKey
|
||||
@@ -397,33 +415,6 @@ public struct ResourceDesc
|
||||
TextureDescription = desc
|
||||
};
|
||||
}
|
||||
|
||||
internal static ResourceDesc FromD3D12(D3D12_RESOURCE_DESC desc)
|
||||
{
|
||||
if (desc.Dimension == D3D12_RESOURCE_DIMENSION.D3D12_RESOURCE_DIMENSION_BUFFER)
|
||||
{
|
||||
return Buffer(new BufferDesc
|
||||
{
|
||||
Size = (uint)desc.Width,
|
||||
Stride = 0,
|
||||
Usage = BufferUsage.None,
|
||||
MemoryType = ResourceMemoryType.Default
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
return Texture(new TextureDesc
|
||||
{
|
||||
Width = (uint)desc.Width,
|
||||
Height = desc.Height,
|
||||
Slice = desc.DepthOrArraySize,
|
||||
Format = desc.Format.ToTextureFormat(),
|
||||
Dimension = desc.Dimension.ToTextureDimension(),
|
||||
MipLevels = desc.MipLevels,
|
||||
Usage = TextureUsage.None,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -125,7 +125,7 @@ internal class MeshRenderPass : IRenderPass
|
||||
texture2 = ctx.ResourceDatabase.GetBindlessIndex(_textures[1].AsResource()).GetValueOrThrow(),
|
||||
texture3 = ctx.ResourceDatabase.GetBindlessIndex(_textures[2].AsResource()).GetValueOrThrow(),
|
||||
texture4 = ctx.ResourceDatabase.GetBindlessIndex(_textures[3].AsResource()).GetValueOrThrow(),
|
||||
tex_sampler = (uint)sampler.value,
|
||||
tex_sampler = (uint)sampler.Value,
|
||||
};
|
||||
|
||||
Debug.Assert(matRef.SetPropertyCache(in matProps) == ErrorStatus.None);
|
||||
|
||||
@@ -2,7 +2,6 @@ using Ghost.Core;
|
||||
using Ghost.Graphics.RHI;
|
||||
using Misaki.HighPerformance.Mathematics;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ghost.Graphics;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user