forked from Misaki/GhostEngine
Remove old SceneGraph
This commit is contained in:
@@ -1,54 +0,0 @@
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using CommunityToolkit.Mvvm.ComponentModel;
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using System.Collections.ObjectModel;
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namespace Ghost.Editor.Core.SceneGraph;
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public enum SceneGraphNodeType
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{
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Scene,
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Entity,
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}
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public abstract partial class SceneGraphNode : ObservableObject
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{
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public ObservableCollection<SceneGraphNode>? Children
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{
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get;
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private set;
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}
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[ObservableProperty]
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public partial string Name
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{
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get;
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set;
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}
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public abstract SceneGraphNodeType NodeType
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{
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get;
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}
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public int ChildCount => Children?.Count ?? 0;
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public virtual void AddChild(SceneGraphNode child)
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{
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Children ??= new();
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Children.Add(child);
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}
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public virtual bool RemoveChild(SceneGraphNode child)
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{
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return Children?.Remove(child) ?? false;
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}
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public SceneGraphNode GetChild(int index)
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{
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if (Children == null || index < 0 || index >= Children.Count)
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{
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throw new ArgumentOutOfRangeException(nameof(index), "Index is out of range.");
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}
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return Children[index];
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}
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}
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