forked from Misaki/GhostEngine
Refactor project structure and improve performance
Changed the `ProjectRepository` class to be static for easier usage. Changed `ProjectService` constants to public properties for accessibility. Changed `App.xaml` to consolidate theme resources into `Override.xaml`. Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management. Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure. Changed `ProjectPage` to use the `ExplorerItem` model for asset display. Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface. Changed the `Logger` class to introduce structured logging functionality. Changed the system architecture to support dependency management for better organization. Changed the `QueryEnumerable` class to allow for more flexible entity queries. Changed the `TypeHandle` class to improve efficiency in retrieving type handles. Changed the `World` class to support robust world management and multiple worlds. Updated the `Test` class to demonstrate the new entity and component management system.
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@@ -9,10 +9,8 @@
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<ResourceDictionary.MergedDictionaries>
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<XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls" />
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<XamlControlsResources Source="/Controls/EditorControls.xaml" />
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<ResourceDictionary Source="/Themes/Dark.xaml" />
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<ResourceDictionary Source="/Themes/Light.xaml" />
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<ResourceDictionary Source="/Themes/Override.xaml" />
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</ResourceDictionary.MergedDictionaries>
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<!-- Other app resources here -->
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</ResourceDictionary>
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</Application.Resources>
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</Application>
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