forked from Misaki/GhostEngine
Refactor project structure and improve performance
Changed the `ProjectRepository` class to be static for easier usage. Changed `ProjectService` constants to public properties for accessibility. Changed `App.xaml` to consolidate theme resources into `Override.xaml`. Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management. Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure. Changed `ProjectPage` to use the `ExplorerItem` model for asset display. Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface. Changed the `Logger` class to introduce structured logging functionality. Changed the system architecture to support dependency management for better organization. Changed the `QueryEnumerable` class to allow for more flexible entity queries. Changed the `TypeHandle` class to improve efficiency in retrieving type handles. Changed the `World` class to support robust world management and multiple worlds. Updated the `Test` class to demonstrate the new entity and component management system.
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@@ -1,11 +1,19 @@
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using Ghost.Editor.ViewModels.Pages.EngineEditor;
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using Microsoft.UI.Xaml.Controls;
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namespace Ghost.Editor.View.Pages.EngineEditor;
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public sealed partial class ConsolePage : Page
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internal sealed partial class ConsolePage : Page
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{
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public ConsoleViewModel ViewModel
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{
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get;
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}
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public ConsolePage()
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{
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ViewModel = App.GetService<ConsoleViewModel>();
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InitializeComponent();
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}
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}
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