forked from Misaki/GhostEngine
Refactor project structure and improve performance
Changed the `ProjectRepository` class to be static for easier usage. Changed `ProjectService` constants to public properties for accessibility. Changed `App.xaml` to consolidate theme resources into `Override.xaml`. Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management. Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure. Changed `ProjectPage` to use the `ExplorerItem` model for asset display. Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface. Changed the `Logger` class to introduce structured logging functionality. Changed the system architecture to support dependency management for better organization. Changed the `QueryEnumerable` class to allow for more flexible entity queries. Changed the `TypeHandle` class to improve efficiency in retrieving type handles. Changed the `World` class to support robust world management and multiple worlds. Updated the `Test` class to demonstrate the new entity and component management system.
This commit is contained in:
@@ -0,0 +1,38 @@
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using Ghost.Editor.Infrastructures.SceneGraph;
|
||||
using Ghost.Entities;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
namespace Ghost.Editor.ViewModels.Pages.EngineEditor;
|
||||
|
||||
internal partial class HierarchyViewModel : ObservableObject
|
||||
{
|
||||
[ObservableProperty]
|
||||
public partial ObservableCollection<SceneNode> SceneList
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
} = new();
|
||||
|
||||
public HierarchyViewModel()
|
||||
{
|
||||
// Test only
|
||||
var testWorld = World.Create();
|
||||
var entity1 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 1");
|
||||
var entity2 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 3");
|
||||
var entity3 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 4");
|
||||
var entity4 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 5");
|
||||
var entity5 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 2");
|
||||
|
||||
var testScene = new SceneNode(testWorld, "Test Scene");
|
||||
|
||||
SceneGraphHelpers.AttachChild(testScene, entity1, entity2);
|
||||
SceneGraphHelpers.AttachChild(testScene, entity1, entity3);
|
||||
SceneGraphHelpers.AttachChild(testScene, entity2, entity4);
|
||||
|
||||
testScene.Children.Add(entity1);
|
||||
testScene.Children.Add(entity5);
|
||||
|
||||
SceneList.Add(testScene);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user