Refactor project structure and improve performance

Changed the `ProjectRepository` class to be static for easier usage.
Changed `ProjectService` constants to public properties for accessibility.
Changed `App.xaml` to consolidate theme resources into `Override.xaml`.
Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management.
Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure.
Changed `ProjectPage` to use the `ExplorerItem` model for asset display.
Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface.
Changed the `Logger` class to introduce structured logging functionality.
Changed the system architecture to support dependency management for better organization.
Changed the `QueryEnumerable` class to allow for more flexible entity queries.
Changed the `TypeHandle` class to improve efficiency in retrieving type handles.
Changed the `World` class to support robust world management and multiple worlds.
Updated the `Test` class to demonstrate the new entity and component management system.
This commit is contained in:
2025-06-05 21:45:50 +09:00
parent 61bbb1bc68
commit bab3be2508
69 changed files with 2184 additions and 1582 deletions

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@@ -0,0 +1,24 @@
using Ghost.Entities;
using Ghost.Entities.Components;
using System.Runtime.CompilerServices;
namespace Ghost.Engine.Components;
[SkipLocalsInit]
public struct Hierarchy : IComponentData
{
public Entity parent;
public Entity firstChild;
public Entity nextSibling;
public static Hierarchy Root
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => new()
{
parent = Entity.Invalid,
firstChild = Entity.Invalid,
nextSibling = Entity.Invalid
};
}
}

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@@ -0,0 +1,21 @@
using Ghost.Engine.Helpers;
using Ghost.Entities.Components;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace Ghost.Engine.Components;
[SkipLocalsInit]
public struct LocalToWorld : IComponentData
{
public Matrix4x4 matrix;
public static LocalToWorld Identity
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => new()
{
matrix = MatrixHelpers.CreateTRS(Vector3.Zero, Quaternion.Identity, Vector3.One)
};
}
}

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@@ -1,77 +0,0 @@
using Ghost.Engine.Helpers;
using Ghost.Entities;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace Ghost.Engine.Components;
public struct Transform : IComponentData
{
private Vector3 _position = Vector3.Zero;
public Vector3 Position
{
get => _position;
set
{
_position = value;
hasChanged = true;
UpdateMatrices();
}
}
private Quaternion _rotation = Quaternion.Identity;
public Quaternion Rotation
{
get => _rotation;
set
{
_rotation = value;
hasChanged = true;
UpdateMatrices();
}
}
private Vector3 _scale = Vector3.One;
public Vector3 Scale
{
get => _scale;
set
{
_scale = value;
hasChanged = true;
UpdateMatrices();
}
}
public bool hasChanged;
private Matrix4x4 _localToWorldMatrix;
private Matrix4x4 _worldToLocalMatrix;
public readonly Matrix4x4 LocalToWorldMatrix => _localToWorldMatrix;
public readonly Matrix4x4 WorldToLocalMatrix => _worldToLocalMatrix;
public static Transform Default
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => new(Vector3.Zero, Quaternion.Identity, Vector3.One);
}
public Transform(Vector3 position, Quaternion rotation, Vector3 scale)
{
_position = position;
_rotation = rotation;
_scale = scale;
hasChanged = false;
_localToWorldMatrix = Matrix4x4.Identity;
_worldToLocalMatrix = Matrix4x4.Identity;
UpdateMatrices();
}
private void UpdateMatrices()
{
_localToWorldMatrix = MatrixHelpers.CreateTRS(_position, _rotation, _scale);
Matrix4x4.Invert(_localToWorldMatrix, out _worldToLocalMatrix);
}
}